» Fri Jun 08, 2012 8:01 am
While I agree that there's a balance issue with allowing retraining of crafting skills, you could rebalance that kind of thing in all sorts of ways.
For example if you attached a large financial cost to retraining, then it'd provide a different cost, you could also make retraining increase in cost exponentially with each successive use. Or, you could just deny it altogether, only allowing the retraining of "skill" trees and not "crafting" trees. You could even retroactively subtract the bonuses if you trained them away (although this'd require having kept track of them in the first place.)
The main reason I asked was that I'm so used to retraining being a feature of RPGs these days, I just started out buying my perks willy-nilly to try stuff out. Now I can't fully level the trees I actually want to use. I know there are PC mods that let you solve this already.