Aww crap...I got what I wanted

Post » Fri Jun 08, 2012 4:43 am

I know what you mean... like that last rice crispy treat... or the last M&M left in the candy bowl. Evil must serve a purpose... it's also good to take time to relish the thought you can always kill someone later on. Make your own list and check it twice; patients often makes for twice the satisfaction.

You could acquire as many followers as possible.. take them back to your house and create some beautiful art work with their corpses.
So delightfully twisted, it gave me shivers. And now I got more ideas for my mindless serial killer character. ^.^
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Brian Newman
 
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Post » Thu Jun 07, 2012 11:00 pm

"Why would someone become a thief and assassin, other than the money alone or being a nut-case. What happened in their life? What drove them to be this way."

Because everyone, everyone, makes the best decisions they can given the, intellectual and emotional, resources they have available. Be that as it may, its nice to see that the virtual DB Family will soon be joined by another assassin with a personal moral code - maybe we should form a support group. With which thought its beddy-byes time.
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BlackaneseB
 
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Post » Thu Jun 07, 2012 9:35 pm

So delightfully twisted, it gave me shivers. And now I got more ideas for my mindless serial killer character. ^.^

I read where somebody posted about leading all their companions into a fort that had a lot of cells controlled by a lever, lol. Just kept locking them in. I thought that was pretty creepily creative.
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sara OMAR
 
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Post » Thu Jun 07, 2012 9:51 pm

Every character I've ever played in a TES game has been morally all over the map. He kills if he wants to, helps the good guys if he wants to. Doesn't bother me, it is a game after all. :P
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Aaron Clark
 
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Post » Thu Jun 07, 2012 6:51 pm

Evil could be fun if you make it kinda grandiose. My next character will likely be a prideful, power-hungry megalomaniac, Sauron-like in that he'll be just so obviously evil, smithing and enchanting magical items, and using necromancy as well as melee weapons and armor. But the grandiose megalomania will be necessary to keep it from just devolving into a sordid and sort of nauseating experience of merely trudging around in caves with a bunch of body parts lying around.
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Juan Suarez
 
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Post » Fri Jun 08, 2012 3:25 am

Shaen
It's not just that he's a murderous, lying thief who kills anyone he can, it's more so that he lives in a world that encourages him to be so.

Once in a while I feel like cutting lose and being bad, I save first then spend the next few hours going around Skyrim leaving dead bodies everywhere knowing that all the bounty and other destruction will end as soon as I go back to my save. I have noticed though that when I'm on these blood-letting jaunts a lot more interesting and funny stuff happens which makes it habit forming. :laugh:
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Dragonz Dancer
 
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