Either or.
Health potions heal over 10 seconds, lingering health potions last 10 minutes(but heal very small amount)
OK.
Animation for drinking potions and applying poison - or just a short timer representing this(a small bottle draining shows up above health bar on use). Interrupted by damage.
Meh. Seems unneccarily fiddly and not add much.
Identical effects don't stack, forcing more creative gear optimization and toning down crafting (make some exceptions for a certain quest reward, racials, perks and such)
Crafting's not the problem, peoples lack of any kind of self restraint is.
Cannot use abilities that cost more stamina than you have(stops power attack spam with absorb stamina)
OK, but this isn't really a hardcoe mode but a gameplay mechanic.
Enemies gain 75% stagger resistance for 5 seconds after recovering from stagger
It's not a bad idea, but again, it's more gameplay/whole combat system related.
Arrows have weight(very light but something)
Agreed. I suggested 0.05 I think in another thread on this.
Companions do not recover from damage(unless healed) until out of combat
Hate companions, so go nuts.
You're missing food and water. Maybe not water, since it's so abundant in Skyrim. I wouold like food though, on the caveat that I don't have to be dragged out of the game to have to enter a menu to eat food. More a mechanism where you carry food around with you and it gets consumed automatically as time passes thing.