But it's hobbled. Just like Oblivion was.
There is still no argument for enemies levelling up as you do. It's better than Oblivion but it's still fatally flawed. Their argument for it being an open world from the start doesn't hold water. The incentive for levelling up to open new areas, more challenging foes and better loot is a fundamental part of an RPG. It makes you want to level up.
Economy is still flawed. I've nothing to spend my money on except training. Can't sell stuff coz shopkeepers are skint, can't buy stuff coz they've got nowt. Can't be bothered churning out endless daggers to make smithing worthwhile, it's boring. Same with enchantment.
Quests are lame. Done Dark Brotherhood, it was awful. (Oblivions DB was awesome.) Started the main quest, hasn't gabbed me. So I started the Thieves Guild, hasn't grabbed me.
I could honestly have lived with the immersion breaking bugs if they got the above right.
I'm level 31 stealth archer and I've had enough.


