» Fri Jun 08, 2012 1:19 am
It's only cool if it's not a quest-related NPC. I haven't had this problem (yet, that I know of) in Skyrim, but I remember in Oblivion, in the city of Bravil, there was this one idiot thief who, on one of my gameplays, got himself killed, but he was part of a quest which broke because he got killed as soon as I walked out of the pub where the previous NPC in the quest resides. I had to reload a save, and use paralyze or calm, or something like that on the other NPC that was trying to kill him, so that I could talk to the quest NPC before he died.