Non-Combat Perks as basis for character feasible?

Post » Fri Jun 08, 2012 4:36 am

Hello,

I thought I'd ask this question which I've been mulling over in my mind. My latest character is going to be predicated on illusion magic, enchanting, 1 handed weapons, Destruction and alchemy. If I have 50 perk points, is it possible to minimize the amount of perks out into 1handed/destruction and rank high with the three non-combat perk trees? Or am I setting myself up to have an enormous handicap when put in combat positions against higher level NPC's?
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Jeneene Hunte
 
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Post » Fri Jun 08, 2012 2:09 am

Not really, illusion can be very useful, and alchemy/enchanting will buff your main combat skills to make up for the lack of direct investment. You may see a bit of difficulty, but not too much.
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Siobhan Thompson
 
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Post » Fri Jun 08, 2012 9:14 am

Difficulty is okay, after levelling a stealthy duel wielder to 50 the games gone to easy-mode. I had to scrap a few Oblivion toons due to the fact the baddies would level up beyond my ability to fight them without /tgm.
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Jordan Moreno
 
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Post » Fri Jun 08, 2012 1:34 am

There's still a bit of variability in how your character develops (especially how much you focus on enchanting). But I predict you end up relying on your one-handed weapon skill more than you would like, and just swinging for your life attempting to outdamage enemies. I don't think you'll find illusion (or even destruction) as useful in combat and you'll end up just flailing away with a weapon.

I'd certainly say it's feasible, but it might be somewhat frustrating.
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Davorah Katz
 
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Post » Fri Jun 08, 2012 2:16 pm

I'd say all of your "majors" can directly affect damage so you're probably not in bad shape actually the only thing you've left out is smithing. Alchemy can produce fortify potions, Illusion can frenzy enemies, one handed. . ., destruction, & enchanting can fortify equipment.
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Silvia Gil
 
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