- Imperial Silver Armor
- Imperial Steel Armor
- Imperial Dragonscale Armor
- Imperial Leather Armor
This would work well with the Smithing system in Skyrim. When at the Forge, we should be able to pick the Material (Glass/Steel/Iron/Leather/Silver/Ebony/etc) and then apply that Material to a Style (Nordic/Imperial/Daedric/Elven/Orcish/Dwarven/Daedric/etc).
This is a more logical and rational categorisation of armor and weapons. It also enhances the customisation and RPG believability of Smithing. Just because a player is using Ebony to craft something, shouldn't mean they are limited to one appearance of the item.
Technically, this isn't difficult to implement. It simply requires providing additional textures to meshes and rewriting some of the Recipes scripts... It simply would be tedious and take time to create all permutations. I will do it if there is enough enthusiasm....
What do you think?
