Bethesda- Could you update The engine and the animations and

Post » Fri Jun 08, 2012 9:38 am

My opinions on various aspects of gameplay would be contested on these forums (See if you download my TC once the cs ships Muhawhawhawhaw) but i don't think many Intelligent people could disagree with the suggestions i put forth here..


1: Look at http://www.skyrimnexus.com/downloads/file.php?id=6058 . Please tell me why some random guy has to do that? The scripting in the game should be optimised! What else could be more optimised? i suppose bethesda could get cheeky with textures and use overlays to make them look much better with no considerable performance gain? Maybe the way they render geometry? Maybe how the game loads?

2: Improve the lighting Please? It's not great to have jagged lines shift every now and then! I think it might have been worse a while ago, but that's not the point! it's still A problem!! This refers to the light outdoors. But another problem that we have is how strong the Camera adjusts to light. The game makes the lightest day look so dark if you ever get set on fire and overall it just feels strange. My last qualm with lighting is the contrast in shadows... Darkness is not dark. The greyness of dungeons is not a good thing. I don't expect everything to be pitch black but Light grey just removes atmosphere.

3: Add more animations for everything. All the money bethesda has spent on voice acting has gone to waste when everyone moves like a robot. Npc's in skyrim simply do not move in a way to back up what they are saying and that probably contributes to how people have criticised the writings of quests. Dialogue aside npc's need more idle animations (standing at the counter, sitting at the table, standing in the street) and activity/combat/spell animations. Combat animations are still of a low quality (it is painful to watch fistfights, Npcs take an age to get out of bed when under attack, You can't tell the difference between a novice and master armsman, ready animations for weapons and spells look so robotic, weapons don't collide properly, Characters look [censored] when climbing stairs...)

4: Add Dx11 support. A third of steam computers have dx11 support, more will follow and it doesn't exactly offer any negatives aside from the small fee to pay the guys getting it implemented. It would be a nice feature to fix many of skyrim's blocky models (most of them) and we all know that the mod community would run wild with it. (although The dx11 options would need to be configurable and models would need tweaks to get them to utilise tessellation (and how important models find themselves for the tessellation when people start making their own height maps )
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