An Arcane Archer would use bows as the primary means of dealing damage, but that would be supplemented by magic - especially enchanted arrows (which don't exist in Skyrim, do they?)
I figure there are 3 races to choose from for this:
-Bosmer (big boost in Archery, and bonuses in Sneak, Alchemy, and to a lesser extent Light Armor)
-Altmer (big boost in Illusion - a good crowd control skill for an archer - and smaller bonuses in other magic skills, all of which could be useful, plus the very nice magicka boost & Highborn ability)
-Breton (big boost in Conjuration - nice for getting bound bows quickly - smaller bonuses in other magical skills, and decent magical defense)
Right now I'm leaning more towards Bosmer or Altmer.
In terms of skills, there are a ton that *could* be helpful, but it's not exactly optimal to spread yourself over 12 different skills. Anyway, here's what I see as the good ones for the concept:
Archery - obviously
Smithing - maybe not a real necessity, but Arcane Smith is nice
Block - i.e. blocking/bashing with a bow to get away quickly. I haven't actually tried this yet, so don't know how far I'd need to work up the skill for it to get really helpful.
Sneak - not really necessary I guess, if I'm totally dependent upon bow damage, but there are some nice perks in the tree.
Light Armor - again, the goal is to avoid being hit, or to use magical defense, but there's some sweet light armor sets out there...
Alchemy - doesn't feel really "arcane", but this is the only way to effectively "enchant" arrows. The potions would probably be very handy as well.
Alteration - utility all over the place, especially in the detect life/undead spells. Could make it a habit of opening battles with an oakflesh spell to work this up until the more interesting spells.
Conjuration - not so much for summoning pets, but the bound bow. If I focus on Smithing/Enchanting, though, this is less useful. But soul trap is in this school, right?
Destruction - this is where I wish we had touch spells. As it is, I don't see this being a major component of the build, except in the very early phases when you'll need an alternative damage skill.
Illusion - very handy for crowd control and stealth. Probably a major skill for the build, but it might make things a bit OP. On the other hand, this could maybe be a substitute for the Sneak skill altogether.
Restoration - no wards with this build, but healing is always nice. If Alchemy is a focus, though, I might be able to drop this....
Enchanting - I imagine this to be a signature skill for the build. Make & Enchant your own bows.
So yeah, that's way too many skills to advance in one character. But those are the ones I could most likely consider.
Anyway, what would you consider for an arcane archer, in terms of race, skills, and general playstyle?

