I do have one criticism however. If I could change one thing I wish enchanting was different. At its present state, enchanting is unrewarding in all but a sense of functionality. It deserves to be not only visually rewarding but should not negate the thrill of the hunt for unique, powerful objects found in the game world.
I have two general concepts, any of which may be in progress. First, each game item has one (two if perked) slots for enchanting, even found items. Players could add an enchant if there is an open slot or you could let them overwrite previous enchanted slots. Second, not as cool but more feasible, make a small DLC that includes a large pack of unenchanted items of awesomeness.
Cheers!
