Dragons.. Ideas

Post » Fri Jun 08, 2012 7:14 pm

Lemme start off by saying i love this game but dragons are starting to get a bit more of an annoyance then fun i have just composed a small list of what i think would make them more appealing to fight for me you post your opinions as well.

1) I think EVERY dragon should have an interesting name instead of a select few
2) i think it would be cool if dragons were all different colors like pink green yellow ect
3) they should be more harder i mean the regular dragons i can hit prob 5 times and it would be dead
4) Daedra dragons that's just my opinion think that would be cool
5)Dragons should be able to have special abilities and should be special in their own way
6) Dragons should be able to use all the shouts that we have to make it more challenging
7) Better loot from dragons and according to the type of dragon they are the better you can get
8) Dragons should not show up ALL the time so it makes it seem more of a rare occurance of a dragon


Just want to close this thread off with saying these are just my opinions you can think differently
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louise hamilton
 
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Post » Fri Jun 08, 2012 4:26 pm

1. Start a new game.
2. Never visit the Jarl of whiterun.
3. ???
4. No annoying dragons.
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J.P loves
 
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Post » Fri Jun 08, 2012 9:42 pm

I finished the 'main quest' a couple of days ago, and haven't seen a dragon since.
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sarah taylor
 
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Post » Fri Jun 08, 2012 7:22 am

1. Start a new game.
2. Never visit the Jarl of whiterun.
3. ???
4. No annoying dragons.
True
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Misty lt
 
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Post » Fri Jun 08, 2012 2:42 pm

I think differently.
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Jake Easom
 
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Post » Fri Jun 08, 2012 4:50 pm

This is what I think:

Here is the way I think it should work. Since we need 60 Souls for the Shouts, then that is the target.

1. During the MQ, Random Encounters happen like they do now, even near or in cities. Gives a sense of urgency to the events and this goes on as long as the MQ is still open.

2. Word Walls or Dragon Priest Locations or Lairs will have dragons, even after the MQ, until they are killed. Word Walls that are in Interiors would spawn a random attack somewhere near the entrance/exit to the dungeon These location dragons don't respawn. However, these dragons would not bother the towns and or most settlements because they are not that close to them. This is an effort to preserve NPCs while giving more dragons to battle.

3. Radiant Quest Dragons (Bounty Quests) will show up even after the MQ . These are almost never near a town anyway. Again, to preserve the NPCs.

This would give more than 60 Dragons to unlock all the Shouts, if someone wanted that. And, they could battle Random Dragons as long as they want to keep the MQ alive, and even after the MQ, the fixed locations would give enough dragons to feel like one has done something. Yes, the dragon threat diminishes as the game goes on, and is greatly reduced after the MQ, but there are still plenty of them to do battle with.

More importantly, it gives satisfaction that you have actually done something about the dragon menace and not just one dragon.
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Loane
 
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Post » Fri Jun 08, 2012 1:58 pm

dearic dragons? that is impossible since dragons are apparently lesser aedra (i think, it is never perfecty clear though)
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Neil
 
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Post » Fri Jun 08, 2012 7:30 pm

dearic dragons? that is impossible since dragons are apparently lesser aedra (i think, it is never perfecty clear though)

Alduin is pretty close to a Daedric Prince kind of Dragon.
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Mason Nevitt
 
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Post » Fri Jun 08, 2012 3:18 pm

Alduin is pretty close to a Daedric Prince kind of Dragon.

they are made by akatosh and paar made it seem like they are immortal, so they would be considered lesser adrea i think.
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Alan Whiston
 
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