» Fri Jun 08, 2012 7:37 pm
Yes, starting bonuses do weigh certain races toward certain archetypes... but so what? The "weighting" is very minor (in fact, too minor for most people, who would prefer that races are more distinct). It doesn't prevent you from making a Nord wizard, for example, just because their starting stats suggest a barbarian type character.
And to be honest, I do like how the new system seems more forgiving toward different character concepts. In Oblivion, I *never* would have made a Nord wizard; their attributes and skills hamstrung them in that regard, unless you spent a ton of time grinding skills to raise WIllpower & Intelligence. In Skyrim, I'm looking at the races and thinking, "Hmm, I could make a Nord wizard who never has to worry about frost mages and can scare away foes with a fearsome yell... and he could brain someone with a warhammer if the fancy struck him." It allows for different combinations and roleplaying opportunities I wouldn't have explored previously.
I also don't see how this is fundamentally any different from previous games with starting racial bonuses... Starting bonuses are a suggestion toward an archetype, which you can choose to follow or ignore. The only way to avoid the "weighing" toward particular archetypes would be to get rid of starting racial qualities altogether.