Imperials....no longer all-rounders

Post » Fri Jun 08, 2012 10:40 am

in oblivion i could tell between every race by their voice and looks but now example, bosmers aren't short and altmers aren't tall and i honestly cant tell if someone is an altmer or a bosmer
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josie treuberg
 
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Post » Fri Jun 08, 2012 7:17 pm

Easy: Altmers have a nice yellow skin and they generally speak to you with the most condescending tones.
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Marquis T
 
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Post » Fri Jun 08, 2012 12:47 pm

But those beginner stats do weight them toward the three archetypes. Disliking the races being called "Thief Races" or "Warrior Races" is... kind of ridiculous. Like Waitrons.
So why don't they have Conjuration as one of their schools? Most redguard mages were famous for Bound Swords and Necromancy (See - the resurrection of Prince A'tor. But, they re-animated his sword instead.), not flinging fireballs.
I was referring to the warriors called the sword-singers or something like that.
http://www.uesp.net/wiki/Lore:Sword-singer
But I agree with you, it should still have been conjuration.
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Tiffany Holmes
 
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Post » Fri Jun 08, 2012 7:37 pm

Yes, starting bonuses do weigh certain races toward certain archetypes... but so what? The "weighting" is very minor (in fact, too minor for most people, who would prefer that races are more distinct). It doesn't prevent you from making a Nord wizard, for example, just because their starting stats suggest a barbarian type character.

And to be honest, I do like how the new system seems more forgiving toward different character concepts. In Oblivion, I *never* would have made a Nord wizard; their attributes and skills hamstrung them in that regard, unless you spent a ton of time grinding skills to raise WIllpower & Intelligence. In Skyrim, I'm looking at the races and thinking, "Hmm, I could make a Nord wizard who never has to worry about frost mages and can scare away foes with a fearsome yell... and he could brain someone with a warhammer if the fancy struck him." It allows for different combinations and roleplaying opportunities I wouldn't have explored previously.

I also don't see how this is fundamentally any different from previous games with starting racial bonuses... Starting bonuses are a suggestion toward an archetype, which you can choose to follow or ignore. The only way to avoid the "weighing" toward particular archetypes would be to get rid of starting racial qualities altogether.
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David John Hunter
 
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Post » Fri Jun 08, 2012 8:01 am

Stats aside, the Imperials have gotten a noticeable tan since Oblivion. When I first started playing Skyrim, I assumed many npcs to be Redguards, only to find out that they are Imperial.
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luis dejesus
 
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Post » Fri Jun 08, 2012 8:13 am

This is Skyrim. Where have you seen a decent imperial diplomat in Skyrim?
HHHHEEELLLLOOOO!!?!?!?!??!??!?! ARE YOU HOME?!??!?!?!?!?!??!?!?? G-E-N-E-R-A-L T-U-L-L-I-U-S!?!??
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Stephani Silva
 
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