::Disclaimer:: If you keep seeing this post pop up in all of these types of threads-- sorry. I'm proud of my new build and want to show it off

Copy&Pasted from a similar thread: In Elder Scrolls games I've always been the stealth archer (which I've called the "Smuggler" class). Now I've started a "Cleric," in the Baldur's Gate (D&D) sense of the class. I'm only around level 12 right now, but
WOW this is
FUN. I LOVE the mace/shield style combat, timing a shield bash to throw off an opponent's power attack. Fighting bosses (i.e. bandit chiefs) is REALLY intense when I have to retreat while channeling heal, only to re-engage after I'm healed up
(with hot keys, spell casting and re-equipping mace and shield is practically simultaneous). Here's the details:
Name: Thoros
(after the red priest in the series, "A Game of Thrones")Race: Imperial
Class: Baldur's Gate style Cleric
Alignment: Chaotic Good
Difficulty: Expert
Stone: Steed
Build: http://skyrimcalculator.com/#65278
(tentative)Focus:- One-handed (maces)
- Block
- Heavy Armor
- Restoration
- Alteration
- Alchemy
Restrictions:- NO Conjuration Magic, be it through staves, scrolls, or tomes.
- NO Destruction Magic, a Cleric isn't a Mage.
- NO Companions; they make the game too easy and get in the way.
- NO Poisons, the Alchemy tree will be used for buff potions-- accidental poison creations will be destroyed.
- NO Stealing! (unless either 100% necessary or it's from a bandit camp)
- NO Over-using Fast Travel, attempting to only use the "cart" outside the town if the need arises
- NO Buying crafting mats! I'm only using what I get via hunting/gathering/mining
- NO Weapons other than maces; Clerics are banned from edged weapons
(I might not be able to stick with this, but I'm going to try)
- NO Daedric armor
Misc. Info:- Undead are the prime enemy: Roots them out when and where he can find them.
- Restoration-- vs. Undead abilities are prioritized.
- Prioritizes quests at temples.
- Makes the Temples the first stop at each new city
- Evil NPC's can and will be killed, inside towns or out
- All bounties are terminated via serving a jail sentence, the Cleric never fights the guards.
- Donates gold/items to beggars.
- Will not complete blatantly evil quest lines
- Avoids fights when possible, unless the target is a vampire, necromancer, bandit, or undead.
- Attempts to eat 2x-3x per day, and sleep once every 24 hours approximately.
- The Cleric will have access certain spells from the Illusion school, but will remain "un-perked"
For those of you unfamiliar with the D&D Style Cleric (I'm modeling him after the Baldur's Gate Cleric; as BG is the closest I ever got to D&D), here's a brief and simple description: A Cleric is a heavily armored, mace and shield wearing buff machine. The Cleric has access to healing abilities, and can "Turn Undead" and whoop the [censored] out of those zombies. Clerics fight for their chosen Deity (haven't picked one yet), and stay true to their alignment (chaotic good, in my case). Also, Clerics do not used edged weapons-- only maces. As I'll be using all three resources (health, stamina, magic) I'm keeping to a formula for the time being-- for every 3 points I place into health and 3 points into Stamina, I'll place one point into Magic. I'll readjust as I see fit.