What is your custom class?

Post » Fri Jun 08, 2012 4:07 pm

Now I know there aren't any classes in skyrim but if there was what would you be?

I made a nord with one handed sword and a lightning bolt from the other in heavy armor and I can summon the people I kill to make them fight again.
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Jessica Lloyd
 
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Post » Fri Jun 08, 2012 7:57 pm

I forgot to mention my class lol I call it a Death Mage
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An Lor
 
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Post » Fri Jun 08, 2012 1:02 pm

I open doors then summon then close the door and wait.
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Agnieszka Bak
 
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Post » Fri Jun 08, 2012 12:44 pm

I'm gonna say this again, for the umpteenth millionth time but :

There are no titles in Skyrim.

There are most certainly classes, in the archetypical sense. My favorite sub-archetype is what I would call Shield Pacifist. I only fight what I need to, and just Shield Charge the rest.

'Need to' would be defined as integral to completion of a quest.
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krystal sowten
 
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Post » Sat Jun 09, 2012 12:57 am

I call my Redguard dual-wield/archer a Sail Sword. The story behind it: Sail Swords are an elite fleet of Redguard maritime warriors who hunt down pirates and slave-traders. Basically pirate hunters who protect merchant ships and coastal towns.
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brenden casey
 
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Post » Fri Jun 08, 2012 12:17 pm

I'm wanting to make a Blood Mage character, what with the spell Equilibrium and all, but having a bit of trouble. If anyone has any knowledge on this, please share.

Anyway, I have my Ranger who calls the animals of the forests to his aid.
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Tom Flanagan
 
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Post » Fri Jun 08, 2012 11:57 am

::Disclaimer:: If you keep seeing this post pop up in all of these types of threads-- sorry. I'm proud of my new build and want to show it off :wink:

Copy&Pasted from a similar thread: In Elder Scrolls games I've always been the stealth archer (which I've called the "Smuggler" class). Now I've started a "Cleric," in the Baldur's Gate (D&D) sense of the class. I'm only around level 12 right now, but WOW this is FUN. I LOVE the mace/shield style combat, timing a shield bash to throw off an opponent's power attack. Fighting bosses (i.e. bandit chiefs) is REALLY intense when I have to retreat while channeling heal, only to re-engage after I'm healed up (with hot keys, spell casting and re-equipping mace and shield is practically simultaneous). Here's the details:

Name: Thoros (after the red priest in the series, "A Game of Thrones")
Race: Imperial
Class: Baldur's Gate style Cleric
Alignment: Chaotic Good
Difficulty: Expert
Stone: Steed
Build: http://skyrimcalculator.com/#65278 (tentative)

Focus:
  • One-handed (maces)
  • Block
  • Heavy Armor
  • Restoration
  • Alteration
  • Alchemy
Restrictions:
  • NO Conjuration Magic, be it through staves, scrolls, or tomes.
  • NO Destruction Magic, a Cleric isn't a Mage.
  • NO Companions; they make the game too easy and get in the way.
  • NO Poisons, the Alchemy tree will be used for buff potions-- accidental poison creations will be destroyed.
  • NO Stealing! (unless either 100% necessary or it's from a bandit camp)
  • NO Over-using Fast Travel, attempting to only use the "cart" outside the town if the need arises
  • NO Buying crafting mats! I'm only using what I get via hunting/gathering/mining
  • NO Weapons other than maces; Clerics are banned from edged weapons :tongue: (I might not be able to stick with this, but I'm going to try)
  • NO Daedric armor
Misc. Info:
  • Undead are the prime enemy: Roots them out when and where he can find them.
  • Restoration-- vs. Undead abilities are prioritized.
  • Prioritizes quests at temples.
  • Makes the Temples the first stop at each new city
  • Evil NPC's can and will be killed, inside towns or out
  • All bounties are terminated via serving a jail sentence, the Cleric never fights the guards.
  • Donates gold/items to beggars.
  • Will not complete blatantly evil quest lines
  • Avoids fights when possible, unless the target is a vampire, necromancer, bandit, or undead.
  • Attempts to eat 2x-3x per day, and sleep once every 24 hours approximately.
  • The Cleric will have access certain spells from the Illusion school, but will remain "un-perked"
For those of you unfamiliar with the D&D Style Cleric (I'm modeling him after the Baldur's Gate Cleric; as BG is the closest I ever got to D&D), here's a brief and simple description: A Cleric is a heavily armored, mace and shield wearing buff machine. The Cleric has access to healing abilities, and can "Turn Undead" and whoop the [censored] out of those zombies. Clerics fight for their chosen Deity (haven't picked one yet), and stay true to their alignment (chaotic good, in my case). Also, Clerics do not used edged weapons-- only maces. As I'll be using all three resources (health, stamina, magic) I'm keeping to a formula for the time being-- for every 3 points I place into health and 3 points into Stamina, I'll place one point into Magic. I'll readjust as I see fit.
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Isaac Saetern
 
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