The Feature Wishlist

Post » Fri Jun 08, 2012 11:59 am

Here's a few I'd look forward to.

(1) Change up the hotkey feature. I'm not going to complain about the favorites menu and so forth, but I do find it cumbersome to get weapons and spells into the hands I want them in. Solution - you equip whatever you want in both your hands and then shift-hotkey to set it; pretty simple, and a single keypress gets you equipped as you'd like in both hands.

(2) Separate the idea of equipment material or quality from its visual style. My favorite helmet in the game is the plain old iron helmet, for looks, but in terms of mechanics it's a pretty lousy piece of equipment, which creates the paradigm that as you progress in the game you find yourself wearing ugly equipment just for the mechanical attibutes and bonuses. Solution - separate the 'style' of weapons and armor from its material. This way you could have an aesthetic, like an open-faced horned helmet, or hooded helmet, or winged helmet, or anything you can imagine and it can be made of any material. Right now, for example, an elven helmet is an elven helmet - the appearance of it is tied to its quality and material of construction (moonstone). But how cool would it be to have a helmet that looks identical to the elven helmet, except it's made from ebony or orchalicum or steel, so the style is the same but the colour/texture is different? Very cool. The benefit is that you could do much more to customize your character, picking and choosing armor based on visual appeal without having to sacrifice the cool-looking armor for the ugly-but-great-stats armor. I would love to have the ability to smith dragon scale armor that looks like thieves' guild armor, or a complete set of 'iron' armor made out of ebony. In terms of visual styles, I also think it would be great to have styles from all the provinces, plus a handful of styles without a specific racial origin. You could learn new styles very much like enchanting - "de-smith" an item you find to learn the pattern and be able to make other equipment in that style.

(3) Advanced perks. I love the perks, but there's something a little linear about them. What about having 'advanced' perks that have requirments from multiple skills? For example, telekinetic locksmith: if you have 70+ in lockpick and 80+ in alteration you can pick locks telekinetically without needing a lockpick. Or distraction: 80+ in sneak and 60+ in speech and you can throw your voice to create a distraction, allowing you to become hidden again. You could keep going with this all day coming up with different perks that could be based on combined skill requirements.

Anyone else have ideas they'd like to share?
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Christina Trayler
 
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Post » Fri Jun 08, 2012 7:14 pm

1) have you tried this mod?: http://www.skyrimnexus.com/downloads/file.php?id=4862#content
Categorized Favorites Menu
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Cameron Wood
 
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Post » Fri Jun 08, 2012 3:13 pm

Better horses, achieved by implementing mounted combat and an ability to tell companions to ride horses.
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Unstoppable Judge
 
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Post » Fri Jun 08, 2012 7:06 pm

I would be happy with the dual-wielding mechanic being expanded upon. Giving extra so-called 'active' effects when mixing certain spells and/or equipment.

A close second would be the ability to customize followers via skills/spells/equipment or tactics.
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Bee Baby
 
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Post » Fri Jun 08, 2012 9:55 pm

I'd say "Shift+hotkey" for left hand and "Hotkey" for right hand would be an awesome and sorely missed addition. I really can't figure out why Beth didn't include this.
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Rachyroo
 
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Post » Fri Jun 08, 2012 8:10 pm

(3) Advanced perks.

For this, it could use the system Fallout: NV used with the challenges and getting perks from them. (ex: Killing 100 bugs gave )
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maya papps
 
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Post » Fri Jun 08, 2012 8:55 pm

change the questlog so that detail summaries are also available for Miscellaneous quest category, not just main storyline quests. I know you can use Show On Map to see where to go for Misc quests but it would be nice to see from the details which quest hub they are from. This way I know which quests I can turn in when I visit a specific town or city and do all that apply before I go back there.
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SamanthaLove
 
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Post » Fri Jun 08, 2012 9:48 pm

Also, houses in settlements would be great. (Falkreath in particular)

;)
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Mimi BC
 
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Post » Fri Jun 08, 2012 11:57 pm

@pauldanieljohnson

(1) No thanks, I kinda like the whole favourites menu, and it isn't that hard to figure out how it works. My only complaint is that all your favourites are sorted alphabetically, and not by item/spell-type, so I got Become Ethereal in the top, A bunch of spells and potions at random, depending on their name rather than their function, and lastly I have Whats-it-called forceful push or whatever. It's madness!

(2) No, no, no, no! Why is it so important to wear the best equipment. I typically wear crappy items, because I love how they look, and I've found that it actually makes the game much more interesting... Nothing would bother me more, than wearing a chainmail bikini providing as much protection as a full Ebony Armor set (or something like that), it just doesn't work for me.

(3) while your examples kinda svck (no offense), I like the general idea, of merging certain skills, or even adding 25 points to each skill. I've always thought (even in Morrowind) that 100 skill points weren't enough... Though the difference between low level and high level skills in Morrowind was much more significant, whereas there's very little difference between skill-level 15 and level 100 in Skyrim... Not counting the benefits gained from perks.

But of course, it's much easier to shoot down other's ideas than to come up with your own...
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mollypop
 
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Post » Fri Jun 08, 2012 11:31 pm

My wish list:
  • A city that actually feels like a city-- more crowded and more populated.
  • Horse back combat!! The idea of running down a fleeing bandit and crushing his skull in with my mace from the back of my horse seems epic.
  • An expanded guild system so that becoming the guild master (i.e. head of the companions) actually means something.
  • Quests at sea- actually ride a ship out there for some reason (even if it's linear in nature)
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Lizbeth Ruiz
 
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Post » Sat Jun 09, 2012 3:00 am

My wish list:
  • A city that actually feels like a city-- more crowded and more populated.
  • Horse back combat!! The idea of running down a fleeing bandit and crushing his skull in with my mace from the back of my horse seems epic.
  • An expanded guild system so that becoming the guild master (i.e. head of the companions) actually means something.
  • Quests at sea- actually ride a ship out there for some reason (even if it's linear in nature)

I like those ideas. I've often thought that they should have just one city in the game, but make it an epic city that feels real. It's a little weird that in most cities the guards outnumber the actual population, or nearly so. I'm guessing this has a lot to do with system requirements - but if you look back at Arena, the cities did have hundreds if not thousands of people in them.
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Markie Mark
 
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Post » Sat Jun 09, 2012 1:14 am

(3) Advanced perks.

Want.

Oh, and for your #2, i'd really much like to make my ugly dragon scale armor look.. not so ugly? So that too

My wish list:
  • A city that actually feels like a city-- more crowded and more populated.
  • An expanded guild system so that becoming the guild master (i.e. head of the companions) actually means something.
Yeahh, when there's more bandits in caves than there is people in towns/cities, it gets annoying after awile. Even though i'd like more in both areas. About the guilds, it is pretty meaningless to become Guild Master and then have nothing to do.
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Adam
 
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