(1) Change up the hotkey feature. I'm not going to complain about the favorites menu and so forth, but I do find it cumbersome to get weapons and spells into the hands I want them in. Solution - you equip whatever you want in both your hands and then shift-hotkey to set it; pretty simple, and a single keypress gets you equipped as you'd like in both hands.
(2) Separate the idea of equipment material or quality from its visual style. My favorite helmet in the game is the plain old iron helmet, for looks, but in terms of mechanics it's a pretty lousy piece of equipment, which creates the paradigm that as you progress in the game you find yourself wearing ugly equipment just for the mechanical attibutes and bonuses. Solution - separate the 'style' of weapons and armor from its material. This way you could have an aesthetic, like an open-faced horned helmet, or hooded helmet, or winged helmet, or anything you can imagine and it can be made of any material. Right now, for example, an elven helmet is an elven helmet - the appearance of it is tied to its quality and material of construction (moonstone). But how cool would it be to have a helmet that looks identical to the elven helmet, except it's made from ebony or orchalicum or steel, so the style is the same but the colour/texture is different? Very cool. The benefit is that you could do much more to customize your character, picking and choosing armor based on visual appeal without having to sacrifice the cool-looking armor for the ugly-but-great-stats armor. I would love to have the ability to smith dragon scale armor that looks like thieves' guild armor, or a complete set of 'iron' armor made out of ebony. In terms of visual styles, I also think it would be great to have styles from all the provinces, plus a handful of styles without a specific racial origin. You could learn new styles very much like enchanting - "de-smith" an item you find to learn the pattern and be able to make other equipment in that style.
(3) Advanced perks. I love the perks, but there's something a little linear about them. What about having 'advanced' perks that have requirments from multiple skills? For example, telekinetic locksmith: if you have 70+ in lockpick and 80+ in alteration you can pick locks telekinetically without needing a lockpick. Or distraction: 80+ in sneak and 60+ in speech and you can throw your voice to create a distraction, allowing you to become hidden again. You could keep going with this all day coming up with different perks that could be based on combined skill requirements.
Anyone else have ideas they'd like to share?

