Sword Mace or Axe one-handed weapon perks

Post » Fri Jun 08, 2012 1:08 pm

Invalid argument, please read title of thread in which you are posting.
You need to read the actual post too. :wink: And also sword perks are the WORST. But in general, like said, no matter the choice, their impact doesnt justify the cost at all and goes against zero.
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Tracey Duncan
 
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Post » Fri Jun 08, 2012 12:40 pm

Tower of Strength works for me. It significantly reduces the effect that "Fus Ro Da" has against my Nord Warrior. I'm not playing fully patched though, so maybe a later patch broke it.

When a patch or mod comes around that gives creatures Armor Rating, and gives NPCs higher Armor Skills, you know what perk is gonna be the clear winner. My Nord Warrior does see a noticeable difference in damage against heavily armored NPCs (Bandit Chiefs, Random hostiles that spawn in full Ebony, etc) between his Daedric Sword and his Mace of Molag Bal. He's perked 3/3 Bone Breaker, so it does have some effect.

Hmm.. i havnt noticed any difference with or without the perk, spellabsorption on the other hand absorbs shouts, you sure your not using atronach stone/perk ? From UESP wiki "Tower of Strength does absolutely nothing. It does not affect your stagger chance or stagger duration from any source"
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Blaine
 
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Post » Fri Jun 08, 2012 6:01 pm

The crit is based off the base weapon dmg before any skills and perks are taking into effect.

In other words they are all horrid given their perk requirement.
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Averielle Garcia
 
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Post » Sat Jun 09, 2012 3:05 am

Tower of Strength works for me. It significantly reduces the effect that "Fus Ro Da" has against my Nord Warrior. I'm not playing fully patched though, so maybe a later patch broke it.

When a patch or mod comes around that gives creatures Armor Rating, and gives NPCs higher Armor Skills, you know what perk is gonna be the clear winner. My Nord Warrior does see a noticeable difference in damage against heavily armored NPCs (Bandit Chiefs, Random hostiles that spawn in full Ebony, etc) between his Daedric Sword and his Mace of Molag Bal. He's perked 3/3 Bone Breaker, so it does have some effect.

Agree with your second opinion on the mace and its awesome effect on armor. Marked for Death, mace and shield on then smash my way in.

Tower of Strength svcks! They ain't gonna breathe a word when I'm still holding my shield :smile:
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Fluffer
 
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Post » Sat Jun 09, 2012 12:17 am

Hmm.. i havnt noticed any difference with or without the perk, spellabsorption on the other hand absorbs shouts, you sure your not using atronach stone/perk ? From UESP wiki "Tower of Strength does absolutely nothing. It does not affect your stagger chance or stagger duration from any source"

A later patch probably broke it then. I'm using Lord Stone. While wearing full Heavy Armor, my Nord Warrior barely even flinches when he get's hit full on by a "Fus Ro Da", yet when i take his Heavy Armor off, he actually staggers enough to drop his block or interrupt his attack when hit by "Fus Ro Da". My Dunmer Nightblade in Light Armor get's flung across the room when she get's hit by a "Fus Ro Da". The Weight difference between him and her is probably why he just get's staggered by "Fus Ro Da" in no Armor, and she get's flung across the room.
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Genocidal Cry
 
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Post » Sat Jun 09, 2012 1:18 am

Invalid argument, please read title of thread in which you are posting.

Nope...not invalid....an excellent point that contributes real information to the discussion.
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Charlotte Buckley
 
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Post » Fri Jun 08, 2012 11:51 pm

If you wanted to go by pure damage, Bleeding from axes is the best since it activates on every hit, works even when enemy blocks the attack, and stacks. It's basically like having a free, very weak poison effect enchantment that never runs out.

I really disagree with you there. The bleed effect from axes is rather dull compared to the damage output of a sword or even a mace. Most foes in Skyrim die rather fast so you want to rely more on damage on demand than damage over time. The increased percentage on criticals from a sword literally means more damage just as the armor reducing effect on maces. Also don't forget that the sword has the fastest swing, which means that your hits are more likely to do critical damage thus increasing your immediate damage.

Swords are best, maces second and axes last. But that's my opinion.
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Stephanie I
 
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Post » Fri Jun 08, 2012 6:55 pm

Swords swing the fastest at the cost of just a tiny bit of damage. that makes you get more out of your perk (plus any enchantments, crit chance, multipliers, etc.) since you are swinging faster. Couple that speed with lots of crits which make you deal double damage as apposed to just a a few points of damage from slightly reduced armor or minor bleed damage and you have a better weapon. Not to mention swords weigh less, make less noise, and cost less gold. And since maces and axes swing slower, that leaves you open to being hit more and not being able to block.
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Laura
 
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Post » Fri Jun 08, 2012 5:48 pm

Nope...not invalid....an excellent point that contributes real information to the discussion.
@ Ncknck and Davian

Please reread the topic sentence:

Sword Mace or Axe one-handed weapon perks

I bolded it above to help you guys out. ^^ Read it slowly- for understanding.

Talking about enchanting and how you should ignore these (sword mace or axe one-handed weapon) perks is about as ON TOPIC as going into a mage advice thread and saying "OMG YU just use stealth u N00bs! its moar bettur! tan teh magiks."

What exactly should I reread Ncknck? The part where the OP asked how enchanting compares to the one-handed perks? Oh wait! he didn't ask that.

@bcs - Yes the axe bleed could outscore the crits in certain ranges- but in order for that to happen, you would have to be letting the creature live long enough to experience that bleeding. This makes me think axes might be more favorable to a shield user- someone with more defense and a smaller DPS. Whereas a dual-wield build might favor swords for the quick addition of extra damage on the strikes, or maces for just the greater damage base.
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Elle H
 
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Post » Sat Jun 09, 2012 3:54 am

@ Ncknck and Davian

Please reread the topic sentence:

Sword Mace or Axe one-handed weapon perks

I bolded it above to help you out. ^^

Talking about enchanting and how you should ignore these perks is about as ON TOPIC as going into a mage advice thread and saying "OMG YU just use stealth u N00bs! its moar bettur! tan teh magiks."

What exactly should I reread Ncknck? The part where the OP asked how enchanting compares to the one-handed perks? Oh wait! he didn't ask that.

Dont be such a knucklehead...go play policeman elsewhere.
I found the post relevant and informative.
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Nathan Hunter
 
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Post » Fri Jun 08, 2012 9:11 pm

Talking about enchanting and how you should ignore these perks is about as ON TOPIC as going into a mage advice thread and saying "OMG YU just use stealth u N00bs! its moar bettur! tan teh magiks."
Bad anology. This is simply a discussion on the perks, not a help thread. I'm not sure why you would have a problem with people pointing out the minimal gain for the cost of selecting these perks, when they could be better spent elsewhere.
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Blaine
 
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Post » Fri Jun 08, 2012 3:04 pm

I took the sword perks on my first sword/shield character and while I did get the crit notice pretty often, I didn't notice any significant damage increase especially against higher hp enemies. Hell, most of the time I didn't notice a damage increase at all. I haven't tried the other 2 extensively but I'm willing to bet that since they work off of base damage(and in the case of maces, the enemies' already terrible armor rating) that they're all equally useless. Unless you absolutely don't have a better place to put the perks, then I would just go with whichever weapon you prefer to use.

tl;dr they all svck
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Nitol Ahmed
 
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