We have all heard thru the various threads the different ways they could change this (some good, some bad), but I wonder why in an immersive, complex world such as Skyrim it all still boils down to simple damage output.
Those of you out there who are or have worked on game programming and such, how much more elaborate or difficult would it be to take some exsisting game mechanics (like sneak/perception) and lower/raise the values based upon the difficulty level the gamer chooses? For instance, mob AI already has a perception check that happens based on how good your sneak level is (plus various perks)... so how hard is it to change that based upon level of difficulty?
On adept, I can slay a wolf from 50 yds away with a single arrow. Too simple? Perhaps. On Expert, the same wolf can take 3 to the face and still nibble on me before I can kill him. On Master, his howl alone will rend the flesh from my bones ala Black Bolt. Very big disparity there. Tedium does not equal challenge in my book.
I know this is basically an invite for every internet tough guy to tell me how master is easy mode and QQ and such. For everyone else who responds... thank you.

