Bethesda, why must we rebalance your game for you? (part3)

Post » Sat Jun 09, 2012 4:08 am

If you're unhappy with destruction then roll Restoration.

Kit out your companion, best gear they can get, put your points in resto, then heal them whilst they tank and spank.


Granted, you may spend around 10 minutes on a dragon fight on master since Bethesda apparently doesn't consider Resotration a viable solo route for the game.
They give us companions, but awful heals, literally, if your companion moves a few inches, your cast hits the enemy and pumps them back to full health. Not only that, you can't see your companions health bar all the time, half the time it doesn't show up and a boss on Master has your companion crouching on the floor before you can cast a damn heal ?_?.


So there's you go, do as I do. Find a new way to spend perks/play and see if any official patches are released to combat the silly buggy bits of skyrim ^.^
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Emilie M
 
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Post » Sat Jun 09, 2012 12:54 am

However, the OP has a good point about the underpowered skills. The inability for a skill to maintain usefulness throughout the game is a major flaw and, in the case of destruction, it can't be overcome by exploiting crafting, so it therefore restricts character choice. A lot of people on these forums will immediately jump in when someone complains about destruction becoming useless and tell the poster to simple use conjuration or another school instead, but they've completely missed the point of the complaint - the character they were playing now either has to be scrapped or they have to completely change that character's archetype in order to be viable.

I also see a lot of people saying that destruction is a support school now and that companions or summons should be used. Well, that's simply not true before level 35. Up to 35 the school is very effective on its own and is just as useful as archery or melee skills in combat as a primary damage dealing mechanism. After about level 40 that changes radically because of enemy scaling. People dislike the way destruction magic is implemented not because it isn't as powerful as other schools, or because it's designed to be used differently from how they expected, or because they need to learn new tactics but because, put simply, destruction svcks right now because once a character hits level 35 the player has to start playing in a totally different way, ergo they are forced to change their character. I don't know about you, but that strikes me as going against everything that TES games stand for.

Your forgetting this same thing applies to non-mage builds. After a certain level you need to start playing in a different way, you need to upgrade your weapons and armor, you need to enchant your weapons and armor and you need to drink pots of dmg boosting and dmg reduction to actualy dish out damage and stay alive.

The difference here is that people that are playing a non-mage build think it cool and the way it was ment to play using smithing/enchanting/alchemy and changing they`re play style isnt a problem for them. While the moment they change to a mage they disregard what they did previously and whine that they are weak and gimped, that using only one skill (alchemy) contrary to the non-mage 3 skills is not the way to play and its forcing them to a certain way of playing.

People dont realize the truth - if you didnt change the way you play the game as a non-mage build to fit to the new demands of the level scaling and disregarded upgrading/enchanting your weapons and armor and drinking dmg/reduce pots your non-mage build would be an even bigger weakling than the mage :hubbahubba:
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Mike Plumley
 
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Post » Sat Jun 09, 2012 3:15 am

I <3 this post. A lot of the posters arguing about over-powered this, face-rolling that, balancing blah blah blah are maybe not used to this type of game - or perhaps simply thinking in terms of, in particular MMOs, where this stuff matters - but then again, you have to build to a certain spec to be competitive in raids and pvp

That's the main benefit of TES games. I don't know why people want to ruin it by dragging MMO concepts into it.
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Mr. Ray
 
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Post » Sat Jun 09, 2012 12:53 am

Rabble! Rabble Rabble!

Hey Beth. You should make an unfinished game. Then like, let your customers finish it. Then you make another unfinished game, and not use anything you could've learned from your creative modding community. And then also make your customers finish that one.

Good idea, right? :F
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john palmer
 
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Post » Fri Jun 08, 2012 10:11 pm

I agree with the OP completely. You simply should not be able to become a god by making a few hundred iron daggers in five minutes, and the argument that "it's always been that way" just isn't a valid excuse.
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lolly13
 
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Post » Fri Jun 08, 2012 7:17 pm

If you create a character based on a roleplay story and not see the game as something to beat, then there are no problems with balance. This is one of the better games I've played in terms of balance, but only because I try to roleplay naturally. I don't set out with my little chart of statistics to see how I can exploit the game and make an unrealistic character. That style of play has a place, but there are scads of games where that is all there is to the game. Skyrim and a very few other games like it offers something to the roleplayer.
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Blaine
 
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Post » Sat Jun 09, 2012 4:00 am

Oh brother.

You mean like the almost universal praise the game has received from crittics and players all over the world?

An argument by consensus is no argument at all. This point is made clear in the tens of thousands of Kevin Smith fans (zing!).

I understand the counter-argument that these games have never been about well designed gameplay balanced combat, and when talking about balancing issues that cause the player to become overpowered - I'm inclined to agree with those defending Skyrim. But the game is in such a state that the more planning and leveling you put into a character, the weaker you become.
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Tiffany Carter
 
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Post » Fri Jun 08, 2012 9:58 pm

I'd like them to change the armour and weapon system as well. I'm tired have having to choose the low-tier stuff just because it look authentic with no silly designs
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James Rhead
 
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