Why quest markers are good.

Post » Fri Jun 08, 2012 6:03 pm

I know everyone believes that quest markers are there to hold your hand, and allow for the casual crowd, or kids to succeed in the game... which is strange seeing how kids are freakishly good at games compared to my abilities at that age.

However this is my take. Quest markers give you direction. I know many people get overwhelmed when they start an open world game, and I've experienced this myself. I almost always get burnt out because the lack of direction means I spend hours rummaging through the forest picking plants, or finding new quests and towns.

Can the quest markers be too revealing? At times yes, but at the same time not everyone likes to run around with directions given to you buy a flipping drunk person... Morrowind.

It's not the Quest Markers that "we" complain about, it's the fact that you HAVE to use them to finish a Quest. I'd be perfectly fine with them if you'd have the coice to turn them on or not. But 99% of all Quests in Skyrim don't give you the slightest hint/direction through Dialogue and that really pisses me off...sorry for the language...
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SexyPimpAss
 
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Post » Fri Jun 08, 2012 5:36 pm

Quest markers do not have to be bad, if they are added after the game is done, so to speak.
So that its possible to play without them.

Quest markers as in Skyrim, where they are an integral part and a replacement for dialogue, is detrimental to gameplay, because it reduces the game to an excersize of follow-the-arrow.


As oppose to an exercise in following the text directions. i'm sorry that's no more fun nor challenging than navigating to a point on your map it's just additional tedium.



And of course I'm not forced to go to said place, but I already know it's there hundreds of feet before I visually discover it, so the wonder and majesty of exploring is virtually gone for me.


Those are POI markers not quest markers, I agree they svck, they kill exploration. You can get rid of them off the compass on PC with a mod or you can disable the compass completely on also getting rid of them. However I don't think this is possible on console with out turning off the entire HUD.
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saxon
 
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