I know everyone believes that quest markers are there to hold your hand, and allow for the casual crowd, or kids to succeed in the game... which is strange seeing how kids are freakishly good at games compared to my abilities at that age.
However this is my take. Quest markers give you direction. I know many people get overwhelmed when they start an open world game, and I've experienced this myself. I almost always get burnt out because the lack of direction means I spend hours rummaging through the forest picking plants, or finding new quests and towns.
Can the quest markers be too revealing? At times yes, but at the same time not everyone likes to run around with directions given to you buy a flipping drunk person... Morrowind.
However this is my take. Quest markers give you direction. I know many people get overwhelmed when they start an open world game, and I've experienced this myself. I almost always get burnt out because the lack of direction means I spend hours rummaging through the forest picking plants, or finding new quests and towns.
Can the quest markers be too revealing? At times yes, but at the same time not everyone likes to run around with directions given to you buy a flipping drunk person... Morrowind.
It's not the Quest Markers that "we" complain about, it's the fact that you HAVE to use them to finish a Quest. I'd be perfectly fine with them if you'd have the coice to turn them on or not. But 99% of all Quests in Skyrim don't give you the slightest hint/direction through Dialogue and that really pisses me off...sorry for the language...
