Less spells is better?
yes, in Oblivion you can have lots of different spells, but they
do the same thing (give or take some magnitude/duration), yet have completely different names.
No spell making is better?
"Spell making", or "
make your own exploit"?
No stats is better?
Are you kidding me? That was the biggest problem with Oblivion, at the end of the game everyone was 99 in every stat. Whats the difference if you rolled a mage or a Warrior?
A wardrobe switch.Every character running and jumping at the same speed is better?
Yes because you can design the world accordingly. People don't get stuck, the gameplay elements and puzzles and quests can be designed appropriately so that people will be able to continue and not be stuck because their not a circus freak acrobat, able to leap mountains.
No benefits of picking any race is better?
What?
No birth sign is better?
You can choose your guardian stone, or whatever. It's a huge improvement.
No greaves is better?
Not to me no. But this is in the name of balance.
The robes are one piece, how is it fair that armored get two enchanting slots? But there is already a mod for greaves being seperate. I might look into it when it's further developed.
Game effortless on master is better?
The game is too easy. Oblivion had the same problem, where the game gets easier as you get further in the game! It doesn't make any sense from a video game standpoint. RPGs are all torn between seeing an advantage of leveling up, and building increasing challenge.
Enchanted weapons being far better than any weapon in the game is better?
Not sure if you meant to say that.
Every city looking like Bruma is better?
An utterly unremarkable capital compared to the Imperial City is better?
Imperial City svcked. Are you joking? I'm not a big fan of Skyrim's cities either, nor Shivering Isles, or Oblivion. Morrowind had the best. I remember I discovered some far out place with some desert sand blasting in my face.
No Patrick Stewart (or equivalent) is better?
Why would you want him in the game? A voice you recognize? What did he have 5 minutes of speech? The voice acting in Oblivion was terrible.
Shorter questlines is better?
Now you are just making up things. Skyrims quests take hours, and perfectly string you a long so it seems like there is always another step to complete.
No mysticism is better?
Yes, it was a cheesy exploit, and I always complained about it. Absorb spell 100; Reflect Damage 100; Reflect Spell 100. Really, play long enough and you can easily max one or two, especially as a Breton. Pretty much turned on God mode. Now it's perfectly balanced, and
they're only available in the perk tree, so you can't exploit them with enchanting.
Only being able to create potions at Alchemy lab is better?
Yes, it's part of the challenge. You don't just start mixing potions in the middle of a boss fight. Be more prepared. Plus they can scatter them in harder dungeons.
Less creatures is better?
The creatures are way better. I won't miss the unicorn nor the imp from Oblivion that you never saw because you didn't enter a gate until you were level 20. Besides you could easily level past 10 different creatures, and never see them.
Aesthetically improved Oblivion with removed content is better?
Get out! If I made a list of all the things Skyrim did better, we would be here for weeks.
OP, Skyrim improves on Oblivion in every single way except that Oblivion's quest log was a little better. ?
Yes, pretty much. Also, the people are even more repetitive, also Daedric armor glowmaps look like "Kid red", where they used to look cool. Also, the Argonian male voice from Oblivion was pretty awesome, in my opinion.
I see lots of room for improvement in Skyrim, but at least the base game is great. It is supremely more polished, balanced, and refined -- except crafting, which is
still terrible. I am looking forward to TES6, where everything is perfect.

I wish.
EDIT: I elaborated