Rules:
1. No crafting. The only exception is you can use the workbech and the grindstone to improve your gear.
2. No magical/enchanted gear. The only exception is that enchanted rings and necklaces are allowed. Lets just say, if youre a roleplayer you can justify this by saying you you have an "allergy" to magic, or you just see it as a dishonorable advantage.
3. Along the lines of #2, no casting spells. Shouts are ok.
4. No stealth, ever. Stealth is seen as dishonorable to your character.
5. Must play on expert or master.
6. You can gear out your companion with anything found in the game. You might end up releying on your companion a bit more than in the past.
Playing around these rules has provided a great new challenge and a better appreciation for things you find. The sense of adventure has returned to my game. This might open up for some interesting roleplay ideas around these rules. Anyway I hope this helps someone else as much as it has me. Im open for suggestions on how I can tweak these rules.
