[REL] (WIP) Breezehome Redone.

Post » Sat Jun 09, 2012 11:30 am

[img]http://cloud-2.steampowered.com/ugc/594721001692448533/E3324A702B7C1252B067571E623E2C59233D72F9/600x337.resizedimage[/img]


Hi,

Here is all info about this mod.
This mod is uploaded by me, I am Meneer Zondervan.

http://steamcommunity.com/sharedfiles/filedetails/?id=75824808

Note: Not compatible with any other mod for Breezehome (don't worry, exterior lights and bug fixes are included in this mod).
Note: You do not have to rebuy the house and/or upgrades for it.

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About this mod
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The goal of this mod is to improve Breezehome in Whiterun to meet it's background story and commercial area around it. Whiterun is in trouble in The Elder Scrolls V Skyrim, but I thought Breezehome had too much fancy stuff.
You can just hear Proventus and Balgruuf talking about buying food, but they have too less money to afford it.
I made the house look less fancy and luxe but without removing it's handiness --like it's useful objects--.

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What does the house still contain
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The house contains every single object that it did before.
Nothing is deleted, and only one object has been added to it.
The added object is a chest that only allows you to store Potions and Food.
There is also added a book into the Alchemy Lab, containing background information about Breezehome.

The house contains these handy objects:
Two chests to store any item(s) in.
One chest to store potions and food in.
One weapon rack that can hold up to two weapons.
One weapon plaque that can hold up to one weapon.
One decorative item standard that can hold up to two weapons and one shield.
One cooking pit to make food.
One rack above the decorative fire to take food(s).

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About the basemant
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I am still working on the basemant, also adding a quest with it.
You are not able to enter the basemant yet, but it will be available in my next update.
If you have any ideas or wish to help with the basemant you can contact me.

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I have found a bug, what to do
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You can report the bug right in here, in the Steam Workshop (File).
But the chance will be small I will read it.
It is the best to contact me right away to one of my addresses.

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One room is empty, what to do
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The room that could be empty is the room of your servant Lydia.
The room will automatically become furnished once you have Lydia as your servant and/or she has visited Breezehome.


Sincerely,
Meneer Zondervan.


Contact:
junnesejer@gmail.com
ahkrir@gmail.com
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David Chambers
 
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