I'm curious as to what people think about this - if they've notivced it or not; is it a good / bad thing?
I was having a battle with a Bandit Chief. To give some context, I'm lvl 23 spellsword (difficulty adapt atm - first run though), most combat and magic abilities 40-50+, a few perks on destruction, armours and one handed. The bandit chief was armed with full steel plate and armed with a elven dagger, me mostly dwemer with ebony helm and boots and a pair of ebony axes (+shock damage). With each attack, the chief was knocking up to a quater of my health off me, whereas my axe was doing only tiny, incremental health damage to the bandit chief. I had to pop a fair few heath potions to get my health back to full, and by the end of the battle he'd probably done twice the damage I had - I just had the advantage of potions.
Now, this to mee seemed a bit, well, wrong. Not that the game is challenging, I don't mind that, but that this guy and his dagger was doing 2-4 times the damage with his dagger as I was with my axes.
This wasn't the only time. I've had NPCs in leather armour taking less damage than me in my heavy armour, and by a fairly noticeable amount. I can out manover them easily enough, but it's odd that whilst I need to move out of the way to avoid getting hit, even in heavy armour, they don't.
I've noticed it in other areas too. Destruction spells cast by NPCs with cut huge swathes out of my health, whilst my return spells barely make a mark on their health. Two fire balls and my health is all but gone, two of my fire balls and they aren't even below 75%. Oddly, this is not true of archery. A bandit bowman will barely touch my heath, whilst I'll knock chunks off theirs, and my archery skill is below 30...
Anyway, has anyone noticed this, a kind of imbalance between what NPCs and the PC are capable of? Is it just to balance the enhanced capability of the player, or is it poor realism? I can't make up my mind...

