Vampire Necromancer
Focus Skills: One-handed (two hands), Archery, Sneak, Conjuration, Pickpocket; most perks go in these.
Additional Skills: Lockpick, Alchemy, Restoration; few if any perks in these.
Sign: In early game I took Thief, changed to Steed (carry more loot), then Lady to off-set daylight regen problems.
What makes this build different is the use of zombies/thralls as -distractions-. I have been playing this is such a way as to avoid direct combat (though using perks to be ready for it) and raising zombies to "scout ahead" while I sneak behind -> with a high enough sneak you can hit someone with an arrow and even if they don't die you'll remain hidden - and you're zombie will engage them, allowing you to continue striking from hiding. Very helpful for powerful enemies.
Of course, killing foxes, goats, bunnies, spiders and wolves in the wild, raising them and traveling with undead familiars is darn fun too.
I recommend giving this build a shot. Its surprisingly fun and requires strategy and patience. Let me know what you think.


