I don't know if I was supposed to make this thread in the "Bugs" section, but since this is for discussing game mechanics, I suppose it's ok to post here. If not, I kindly ask for a Moderator to move it.
OK. I wonder if the Mage Armor perks are working correctly. I mean the perks in the Alteration tree, the ones that give a x3(maximum) increase to the ___flesh spells.
I did some tests. Done on Adept difficulty.
I have Ebonyflesh with Mage Armor x3. This gives me (in the items screen) an Armor Rating of 300. I assume the Active Effects is bugged, since the display there shows only 100. No, I don't wear any other armor that might influence Ebonyflesh.
Right, with EF giving a 300 AR, I cornered a big Mudcrab and let him hit me. On his single attack he ALWAYS hits for 6 hp.
With no armor AT ALL, his attacks hit for 25 hp.
Then I wanted to test how the normal Armor is working (meaning by wearing pieces of armor). I added some Daedric Armor and increased my skill just enough to get 300 AR from that.
Now, with the Daedric giving me 300 AR, I went to the Mudcrab again, and this time he ALWAYS hits me for 2-3 hp....
Okaayy! So what is going on? Maybe I don't understand the armor rating, maybe Mage armor 300 AR works differently than Normal Armor 300 AR...
This might not seem much, but if we talk in percentages, the normal AR gives a 50% better resistance than Mage AR. On a mudcrab that might seem like nothing, BUT if you get hit by something that does 150 damage with Normal AR, you could get hit with 300 damage with mage AR....
Like I said, maybe I don't understand the way Armor works...
This might seem silly, but I find it useful for someone who wants to play a mage with just cloth.
So, is it broken or working as intended?


I'm cheating a little though - I'm using a mod called Balanced Magic that bumps the armor spell duration a bit. I was thinking that once the CK came out I'd rework the armor spells so that you activate them once, and they stay on permanently but reduce your magicka pool by a fixed amount until you deactivate them, but I'm actually kind of liking the way it is in now.