Difficulty needs a Diablo spin on it

Post » Sat Jun 09, 2012 3:34 am

Lets face it Skyrim was a walk in the park on master mode,one thing i always liked about the diablo series was how tough it was maybe i svcked at it but i found nightmare a real nightmare.Reading on whats going on in Diablo 3 they are going to have 3 difficulty modes upon finishing them all the last mode inferno mode unlocks(with one character).Also gear you find will be scaled with the difficulty and unique to that difficulty so you are not going to find any real legendary gear up until the tougher settings.Also in inferno mode enemies will be higher than the level cap to provide a challenge anyone else think a set up like this would have been a good idea for Skyrim?
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TWITTER.COM
 
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Post » Sat Jun 09, 2012 2:06 pm

or they need to just release the creation kit already, jesus its february someone lied.
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joseluis perez
 
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Post » Sat Jun 09, 2012 12:03 pm

Yeah, one of the things I'd like to see is numbers increasing depending on the difficulty/location/level. The only place that was somewhat hard-ish was the 1st mission with Falkar, the last room where you get attacked by some 15 draugrs? Yeah, nothing else. I wanna see these swarms much more often, like 20 skeletons jumping out from the ground at me.
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louise tagg
 
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Post » Sat Jun 09, 2012 3:15 am

Diablo had one difficulty mode per character per game - and three complete game levels. Playing through the entire game to change it seemed a bit stupid. Anyway, a minority of ES players have been whining about how easy the games are since the beginning. Nothing short of a one hit kill by a skeever it going to shut them up.
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LADONA
 
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Post » Sat Jun 09, 2012 4:39 pm

Diablo had one difficulty mode per character per game - and three complete game levels. Playing through the entire game to change it seemed a bit stupid. Anyway, a minority of ES players have been whining about how easy the games are since the beginning. Nothing short of a one hit kill by a skeever it going to shut them up.
And even that won't shut them up, because Skeevers are melee-only.

Also, Diablo's "Difficulty Levels" required you to play through the entire game first because the primary change to gameplay they use is greatly increasing Enemy Level, followed by using elements that require a high level to recompensate.
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JR Cash
 
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Post » Sat Jun 09, 2012 6:19 am

I would love a diablo loot system instead... grinding for hours to get a unique item....ahhh....the joy and excitement in find one and saying omg i found somthing!!!!!
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Keeley Stevens
 
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Post » Sat Jun 09, 2012 11:20 am

I think finding better items on higher difficulty settings is a great idea I mean hell you do not need epic gear on anything lower than expert.It's a good idea getting reward better gear depending on the setting you have it on.Mind you blacksmithing would make it useless since it is so overpowered on another note the loot in Skyrim needs a massive overhaul finding the same item about 6 million times is pretty crappy.
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Channing
 
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Post » Sat Jun 09, 2012 3:04 pm

I just finished playing 2 hours D2/LOD mod. I normally play every day, Skyrim during the day, D2/LOD mod at night, just for a change of pace.

What I'd like to see in Skyrim is an increase in enemies in the dungeons. Some of those dungeons are superbly built, but hardly anyone there to kill. And, when you crank it up to expert/master, increase them again, instead of just increasing their damage/health.
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A Lo RIkIton'ton
 
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Post » Sat Jun 09, 2012 9:15 am

You can't compare this product to a Blizzard product. There is a reason why everyone always talks about Blizzard products and that is because the company has raised the bar so high in the gaming world that nothing else really matches up. Skyrim is cool for what it is tho.
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Destinyscharm
 
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Post » Sat Jun 09, 2012 5:12 pm

I agree totally. Higher difficulty should have bigger stats. It keeps people playing.

Maybe in Master difficulty, completing it will give you a special ending or event or something.
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Tyrone Haywood
 
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Post » Sat Jun 09, 2012 1:35 pm

Not bigger statted enemies on higher difficulty, just more, wouldnt wanna fight a dragon for over half an hour cus he just has so much hp, id love to fight 3-4 or more at once though, sure give them some extra punch to make it intresting, but not hp.
And what i do would love to see is AI increase. I mean you stand trashing up a bandit or two, you loot them and they all had healing potions, why the hell didnt you use them lol.
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Lew.p
 
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Post » Sat Jun 09, 2012 8:30 am

Not bigger statted enemies on higher difficulty, just more, wouldnt wanna fight a dragon for over half an hour cus he just has so much hp, id love to fight 3-4 or more at once though, sure give them some extra punch to make it intresting, but not hp.
And what i do would love to see is AI increase. I mean you stand trashing up a bandit or two, you loot them and they all had healing potions, why the hell didnt you use them lol.

Yes sorry when I mean bigger stats, I also meant the GEAR should have bigger stats to match any higher stats that the enemies have.
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MatthewJontully
 
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Post » Sat Jun 09, 2012 8:51 am

You can't compare this product to a Blizzard product. There is a reason why everyone always talks about Blizzard products and that is because the company has raised the bar so high in the gaming world that nothing else really matches up. Skyrim is cool for what it is tho.

I disagree. While I agree that comparing Blizzard to Bethesda isn't the right way to go, I'd say it's less because of how high Blizzard may or may not have raised a bar but because they're making entirely different types of game. They are on opposite ends of the RPG spectrum. Elder Scrolls isn't about epic stories, or amazing, challenging combat, it's about the world and the 'do what you want, be who you want' approach. It's taken open world from a perk, like in GTA games to the primary design principle, and it's damn good at it.

Blizzard, however, focuses much, much more on the combat. Story's there, certainly, I mean, I bought the Book of Cain, Diablo's got lore, Warcraft's got lore, Starcraft's got lore, but it's a bit like a fighting game, where, excepting Warcraft (starting with 3), and maybe Starcraft 2 (I never played), the story has very little actual impact on the game, other than a justification for the events therein. Their big focus is on the gameplay. Diablo is a pretty straight forward, but well done dungeon crawler. I've known folks who refuse to call it an RPG because the 'roleplaying' involved is all about which little guy to click on and kill with your axe next. WoW's a little better here, and, being an MMO, has an open world by necessity, but the emphasis is still entirely on the gameplay. There's narrative, there's reasons for killing who you're killing, but I've never seen someone keep an in character diary of their WoW character's attempts to just be a normal person and put that entire 'dragon' business behind them that actually referenced in game events.

Neither's doing it wrong, and both are very good at what they're doing, but comparing one to the other, or thinking that you can take something from one and get it to fit neatly into the other is folly. It's transplanting a chimp heart into a human. Both are higher primates, and there's basic structural similarities, and you could probably get it to work with enough effort, but it's not as simple as taking one out and dropping the other in.
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Stu Clarke
 
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Post » Sat Jun 09, 2012 8:23 am

I disagree. While I agree that comparing Blizzard to Bethesda isn't the right way to go, I'd say it's less because of how high Blizzard may or may not have raised a bar but because they're making entirely different types of game. They are on opposite ends of the RPG spectrum. Elder Scrolls isn't about epic stories, or amazing, challenging combat, it's about the world and the 'do what you want, be who you want' approach. It's taken open world from a perk, like in GTA games to the primary design principle, and it's damn good at it.

Blizzard, however, focuses much, much more on the combat. Story's there, certainly, I mean, I bought the Book of Cain, Diablo's got lore, Warcraft's got lore, Starcraft's got lore, but it's a bit like a fighting game, where, excepting Warcraft (starting with 3), and maybe Starcraft 2 (I never played), the story has very little actual impact on the game, other than a justification for the events therein. Their big focus is on the gameplay. Diablo is a pretty straight forward, but well done dungeon crawler. I've known folks who refuse to call it an RPG because the 'roleplaying' involved is all about which little guy to click on and kill with your axe next. WoW's a little better here, and, being an MMO, has an open world by necessity, but the emphasis is still entirely on the gameplay. There's narrative, there's reasons for killing who you're killing, but I've never seen someone keep an in character diary of their WoW character's attempts to just be a normal person and put that entire 'dragon' business behind them that actually referenced in game events.

Neither's doing it wrong, and both are very good at what they're doing, but comparing one to the other, or thinking that you can take something from one and get it to fit neatly into the other is folly. It's transplanting a chimp heart into a human. Both are higher primates, and there's basic structural similarities, and you could probably get it to work with enough effort, but it's not as simple as taking one out and dropping the other in.
I agree with alot of this Diablo is about combat and it's combat I found was purely down to your characters skills ,stats and gear which I liked .I barely class it as a RPG but I like it for what it was I had great enjoyment out of it as a kid. I think they nailed the difficulty in the game.Finding epic gear in Diablo 2 actually meant something unlike in Skyrim all the gear i found in Skyrim went on the wall in a chest or sold.
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kevin ball
 
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