» Sat Jun 09, 2012 5:17 pm
Five points of health per second is pathetic, and it's not even affected by perks! Without perks, the most basic healing spell in the game heals twice as much for less magicka: Vampire Drain is 5 per second for 15 magicka per second, while Healing is 10 per second for a base cost of 12 per second--and that cost goes down with leveling and perks!
Since everyone ever has access to the Healing spell, there's no reason to use Vampire Drain. Yes, not only would I say that this needs a massive buff so that the choice between the two is at least balance, but this also must have been a massive oversight in development. There is no valid reason whatsoever to use this spell when Healing does more for less (and for everyone).
Being that not everyone will be a vampire, I'd say that the buff needs to make Vampire Drain unbalanced in the other direction: without being overpowered, it needs to be buffed to the point that Healing is inferior, not just a balanced choice with advantages and disadvantages. This way, vampires can have something that makes players feel more immersed without making vampirism overpowered. It has to be just powerful enough.
My personal recommendation:
Stage one Vampire Drain: 10 health per second for 10 magicka, with cost and effect unchanging regardless of skill and perks (basically programmed the same as it currently is)
Stage two: 15 health per second for 15 magicka
Stage three: 20 health per second for 20 magicka
Stage four: 25 health per second for 25 magicka
Like that, IMO, it's perfectly viable. At stage one, it's competitive with Healing: lower base cost, but Healing can be upgraded to do as much as 15 points per second at a very low cost (heals up to 16 per second with the perk and a certain quest reward). At stage two it's still competitive: higher base cost and it will stay higher regardless of Restoration skill, but it heals as much as Healing would with the Regeneration perk without need to actually spend a perk point. At stage three, the healing power of Vampire Drain is better than Healing can ever be, but again, at higher cost. Still balanced. Competitive choices are balanced choices.
Stage four is what's most important. For a modest but reasonable cost, a vampire can heal a good amount of health. However, it comes at more than a cost of magicka: a vampire's weaknesses are most pronounced at stage four, and this spell requires the player to both be in combat and be damaging the enemy, not retreating, which is a tactic that can only be done with Restoration spells. And most importantly, it is not competitive with higher-level Restoration spells; for the purposes of restoring health, Restoration is still king. A Vampire Drain spell with those stats has its own advantages, like being able to deal damage while it heals and healing quite a nice amount, but it will never do a dual-casted Grand Healing's 792 points of health in a fifteen foot radius!