How I want the Orsinium Expansion to play out

Post » Sat Jun 09, 2012 1:40 pm

I would love this dlc.The orc strongholds are seriously lacking and it would be good to be able to unite them for a quest.
Heres what I want.
A questline where you have to help the orcs defend the settlement of Orsinium from the combined forces of the Iiac bay who see the threat it posed in the past and seek to destroy it before it is too late.Since most nations are weakend this time the orcs stand a chance. To begin the questline you have to talk to and help an orc who is trying to unite all(minus the cursed) orc strongholds of skyrim.Once you do you set off for Orsinium. Orsinium is a very large(by skyrim standards) city of orcs .
Thecharacter asking how a makeshift setttlement can withstand the combined forces of the Iiac bay considering it fell in the past. The Response being"The great war left hammerfel severely weakend and most of the lords are unwilling to offer support,high rock being the only one to wish to take out Orsinium".Since they have time before the troops reach Orsinium they wish to have aid from either the Empire or the Thalmor or the stormcloaks to aid with aquiring weaponry,economically,and giving political support. The player has a choice between the three.
If you approach general tallius he will say he will help on the conditions that they help in the future war with the Thalmor.
Approuch Ulfric Stormcloak and says he will not help due to his recourses are considerably strained but will offer advice"Never fear if your revolution fails if someone is there to pick it up latter".
If you approach the Thalmor they aggree to help under the conditions that they will be called on to help them should war ever brake out.
So your choice is either the empire or the Thalmor and ulfric if they find it pheasable .
What you have to do next is enlist the Deadric lord Malacath. You pray to him at his altar in Orsinium who statue is the only permanent structure in Orsinium and to no avail do you hear from him.
You then have to raid a breton armory and attack forts that are on traditional Orsinium soil to enforce their claim.You also have to raid Breton farms and close off the southern mountain pass(they will phease it in) to avoid getting attacked by the redgaurds should they want to interveen.
The anti orc troops begin marching onto Orsinium soil and begin masacaring any civilians they find.
The civilians and soldiers gather within the multi layered wooden fortress of orsinium. There is more then they estimated. They estimated that the force they are fighting against is impossible to stand against. But they have faith that malacath will save them.
Each part of the fortress from the outer walls to the keep is different areas and you can only hold each one for a short period of time before being over run. When you are pushed to the keep where the shrine of Malacath is .
The high priest prays to malacath saying "We have fought for malacath so we die by malacath. At the last moment when the Bretons breach the last gate. A flame rushes accross the city which turns the Bretons to ash . The voice Malacath rushes across as load as possible"CHILDREN YOU ARE FREE".

The war is over and Orsinium stands free. The player is now the adviser to the chief.
You get to choose how you want to build up orsinium through a raven rock style buildup.
You choose how you want to build the keep. Wheither to build the buildings through a traditional orcish style culture or modern orcish culture. To put enfesis on economic or military.
You have achivied in granting an eternal(if they dont get their asses kicked again) homeland for the orc people.

So what do you think?
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Laura Samson
 
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Post » Sat Jun 09, 2012 5:32 pm

Wall of text. Please use paragraphs. Then more people will read it.
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Alberto Aguilera
 
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Post » Sat Jun 09, 2012 3:35 pm

Its a good idea, the orcs dont have enough love in this game.
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James Baldwin
 
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Post » Sat Jun 09, 2012 6:35 am

You already posted this in the other thread about Orsinium, why make a sepeate thread?
Way too long for me to read anyway.
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Leticia Hernandez
 
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Post » Sat Jun 09, 2012 6:57 am

yes
You already posted this in the other thread about Orsinium, why make a sepeate thread?
Way too long for me to read anyway.
yes well um . I thought it was a good idea and I wanted some feedback
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Laura Mclean
 
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Post » Sat Jun 09, 2012 12:04 pm

Orsinium. Orsimer. More Malacath, a Prince who talks straight. A trip to Ashpit. Yes, yes, yes, yes. One post. Four votes.
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Matthew Warren
 
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Post » Sat Jun 09, 2012 5:56 pm

yes

yes well um . I thought it was a good idea and I wanted some feedback

Yeah, sure. It was a good idea, but the forums are already littered with duplicate threads.
But I liked your idea, though I doubt that any of the major factions in the game would support you.
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Mrs. Patton
 
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Post » Sat Jun 09, 2012 8:15 am

I actually really like the idea.
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Deon Knight
 
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Post » Sat Jun 09, 2012 4:23 am

Truth be told, the lore in TES still needs a lot of developing, you can tell they began as an arena game and the rest of the world kind of piled on from there. There's little to nothing known about the Orsimer, Khajit or Argonians. In this regard, I wouldn't object to a reboot of the series, with more detail to the lore. (because the khajit being from "Elsewhere" still makes me cringe).
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Shianne Donato
 
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Post » Sat Jun 09, 2012 5:01 am

Wall of text.... way too long to read! My word, how old are you people?
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Rinceoir
 
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Post » Sat Jun 09, 2012 5:58 am

Truth be told, the lore in TES still needs a lot of developing, you can tell they began as an arena game and the rest of the world kind of piled on from there. There's little to nothing known about the Orsimer, Khajit or Argonians. In this regard, I wouldn't object to a reboot of the series, with more detail to the lore. (because the khajit being from "Elsewhere" still makes me cringe).
There is a perfectly good lore reason for that : " During the formation of this new nation it is possible that an old Khajiiti proverb was recalled, which ran along the lines of "perfect society is always elsewhere", thus resulting in the union's name. "

Anyway, it could always be a lot worse. Warhammer 40K has 10,000 years of history and lore, yet Space Marine is a 10 hour shooter. TES fans fare a lot better than some in this regard.
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kennedy
 
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Post » Sat Jun 09, 2012 7:34 pm

Wall of text.... way too long to read! My word, how old are you people?
its the internet and a forum, expecting perfect grammar is just stupid.
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Carlitos Avila
 
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Post » Sat Jun 09, 2012 2:04 pm

I dont mind a reboot of the series. I strongly want it
I WANT IT
OH GOD YES
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Nathan Risch
 
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Post » Sat Jun 09, 2012 1:18 pm

Wall of text.... way too long to read! My word, how old are you people?

Fourteen, without English as my native language, thank you very much. Such an amount of text without paragraphs and with general typos are a chore to read, when I can read some other thread that is more interesting.
:swear:
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Arrogant SId
 
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Post » Sat Jun 09, 2012 6:40 pm

Thing is though, that Orsinium was already sacked by a coalition of Breton+Redguard forces within recent history. Orsinium has been sacked like 4+ times throughout history.
In TES II: Daggerfall, Orcs were a non playable Monster race. Only when Gortwog Gro-Nagorm established Orsinium after the "Warp in the West", did Orcs become "civil" enough to become a playable race in TES III: Morrowind. Orsinium only really succesfully existed late in the 3E when Gortwog Gro-Nagorm led it, considering he was a political genius who had the strength of charisma to not only control his own "barbaric" people, but also negotiate diplomatically. Near the time of the Oblivion Crisis, Orsinium was petitioning the Empire to be counted as it's own Province, and the Orcs not only were becoming a "civil" race, but were also moving away from Malacath. When the Bretons and Redguards sacked Orsinium once again in the 4E, the Orcs reverted back to barbarism and went back to Malacath, and you can't blame them. The Bretons and Redguards are keeping the Orc race in it's vicious cycle, whenever it attempts to establish a civilization for itself, they sack it and bring the Orcs back to barbarism.
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Kelli Wolfe
 
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Post » Sat Jun 09, 2012 5:50 pm

Too long? Are you kidding? It's an idea for a story, of course it's going to be long. It's a story. Have you ever read what is known as a "book"?
They are often pages long. P a g e s. Can you imagine?

Anyway cool idea I would love to have more large scale battles if the engine can handle it. Think helms deep.
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John N
 
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Post » Sat Jun 09, 2012 8:56 am

Potential DLC discussion goes here: http://www.gamesas.com/topic/1338202-unofficial-dlc-discussion-spoilers-thread-3/page__st__120__p__20218166__hl__dlc__fromsearch__1#entry20218166
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Laura
 
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