Having said that, something that grinds my ancient Dwemer gears (or cogs, whatever) is the dialogue that the player is given to choose from. I think Bethesda has done a pretty good job with the NPC dialogue, but it feels as though they deliberately made the Player's speech feel significantly different to the NPCs'. The NPCs speak as if they're people of Tamriel, of Skyrim, but the Player sounds more as if he's a person who's been plucked off his couch and dropped into a computer game and is interacting with people from a fantasy world. Now I understand that that's closer to reality, but reality is not what I want to be presented with while playing an RPG set in a fantasy realm - I don't want to be a regular Joe who's been transported into Tamriel, I want to be the Dragonborn; the hero, the villian, the thief, the assassin, whatever.
It feels like they designed the responses to sound like something a gamer would say in that situation rather than what an in game character would say. At times it almost sounds like they made a point of making the Player's dialogue overly casual which starkly contrasts with the NPCs' manner of speech. This isn't a huge issue, but I often find myself looking aside as I choose a response (out of the one response I have to choose from!) and pretending that I'm saying something a little less flippant or nonchalant. Do Bethesda think that the player will be embarrassed by the gravitas of the speech that they'd rather respond in a throwaway fashion?
Again, it doesn't come *close* to ruining the experience of the game (oh how I loathe hearing people say that of relatively minor issues) but it's something that could be so easily remedied. I don't play *role playing* games so I can respond as I would if I were talking to my friends in the real world - so please no more "Oh, so I wasn't the first to come see you?" or "Yeah I guess" and more "So another has already reached you?" or "Yes, I suppose so".
Oh, and there shouldn't be *any* one option responses. I'm a self obsessed egomaniacal power hungry madman - I don't say "Sorry, so what was it you wanted to tell me" **ever**. If in doubt, Bethesda, just go with "..." or "(stay silent)" - come on, where it's text only there's no excuse for lack of speech options.
And once again, this doesn't mean "the game developers are lazy" or "this game let me down" or "Skyrim is fail" - it's just something I'd love to see changed in the next installment.
Love, Peace, and Sweetrolls.

