Debating on Class Archetypes

Post » Sat Jun 09, 2012 10:16 am

Skald - Light Armor, Axes, Magic (Restoration, Alteration, Illusion)

Cleric - Light Armor, Maces, Magic (Restoration, Destruction, Illuison, Alteration)

Warrior - Heavy Armor, Swords/Axes, Block

Monk - Robes, Staves/Katanas (modded), Restoration

Scout - Light Armor, Bow, Swords/Daggers (DW), Alteration, Illusion

Wizard - Robes, Magic (all), Dagger

All will eventually take up Smithing, Enchanting and Alchemy

Edit: any suggestions to improve any of them?
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Philip Rua
 
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Post » Sat Jun 09, 2012 9:33 am

k
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Kate Norris
 
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Post » Sat Jun 09, 2012 8:39 pm

Who needs Smithing when you can find the armor and make Daedric with the Atronach Forge >_>
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MARLON JOHNSON
 
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Post » Sat Jun 09, 2012 10:28 pm

As a Scout I'd drop illusion and alteration and go with alchemy and sneak. A scout would find uses for the ingredients of the land and he'd also sneak to survey the enemy, but notto consistently rely on sneak attacks like an assassin. While playing as a Scout/Ranger myself, i would fire the first shot in sneak mode, then engage normally either with bow or sword
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Ezekiel Macallister
 
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