My character wanted to sell some weapons and armor to the smith in Falkreath, but alas, he wanted me to go on a quest to catch a dog. And the only dialogue options were:
"Sure, I'll do it"
or
"I can be convinced to do it. (persuade)"
What? There's not a "No" option? What kind of dialogue is this? I want to trade with the smith, but I can't unless I start this quest, and at the same time I don't want to start this quest because I'll have another mission clogging up my "journal", which is just a glorified objectives menu. (edit: not only does it take up space in my journal, but starting this quest puts a quest item in my inventory as well)
There are other examples of this ridiculous phenomenon too, like Lisbet in Markarth- the general store owner who offers a quest in which the only way to say no is to tab out of the dialogue. Fortunately in that case, once you exit the dialogue and speak to her again she'll actually let you trade with her. Sadly, the same can't be said about the Falkreath smith...
I'm really disappointed with some of the dialogue options in this game.

