What about bows, where a single shot can easily take out a high level enemy, assuming you perk right?
Okay, so now I have to have 3 skills so that the 'destruction is weak' crowd can claim they are hard done by...
No, this is ridiculous now, the moderators need to start closing down these threads.
The point is, considering 'destruction' only, compared to 'archery' or 'one-handed' or 'two-handed' only, then destruction comes out on top...pure and simple. It's far stronger, has area effect, and has ranged ability.
The only claims that it is comparitively weak are when it is compared to a combination of other skills, such as the inclusion of smithing or enchanting being added to the melee/bow ability. Every so often the old argument gets trotted out that the magic users don't want to use enchantments to reduce casting costs, or don't want to use potions to increase their power, but they still compare one skill to several. God knows, but they can't change the playing style they had in Morrowind or Oblivion...no no no...the developers MUST correct the issue...the developers MUST change the magick system to placate the minority. There obviously MUST be something wrong because we keep getting hammered at Master difficulty, and we have trouble taking down opponents...well, here's a hint: take down your difficulty and you might actually have an easier time of it, and you might see that things work as you would like them to.