not to mention gamebyro (whoops creation engine) isn't built for such scale in mind. It possible to do such but unless you have a decent computer you will notice a good amount of FPS drops because it is not optimize for such. The engine is and everything about Skyrim is centered around 360's limitations if BGS could add more they certianly would I hope but right now they are using so many techniques to cut down render issues such as small FOV and large as hell weapon models as well as cells to make sure it doesn't load that much
You're correct, none of the Elder Scrolls have really ever been able to support such numbers because of the engine, that said, i can spawn 150 men via console with no lag what so ever and yet on the very same computer spawning anywhere near that number on Oblivion causes an outright crash. So at least the engine is optimised a lot better than previous versions.
Still, i would say the main reason battles are small scale is simply because of the consoles, this is not me having a dig at the console platform by the way, not at all. A lot of lower end pc's and consoles would just struggle to run smoothly with so many NPC's on screen at once. This is why the population of towns and cities are like 10-20 people. Once the next gen-consoles are out then perhaps we can look forward to things on a grander scale with the next Elder Scrolls. Until then however, i would recommend watching the video mentioned by the OP, very well edited and a jaw-dropping battle indeed.
