One of these things is combat, particularly melee combat. Combat takes up much of the game whether you like it or not, but in the end it all boils down to 6 different weapons, really (and that's being generous - what's the difference between a Greatsword and Battleaxe again..?). However, some existing weapons have shown that you can give certain weapon classes in-built 'enchantments' - take, for example,
Spoiler
- Wuuthrad's 1.2x damage multiplier against elves
- Silver Weapons' +20 damage against undead
- The Longhammer's faster swing speed
- Silver Weapons' +20 damage against undead
- The Longhammer's faster swing speed
These weapons can all be enchanted with a magical effect in addition to these inherent ones. Now think about this - why couldn't these kind of effects be present on all weapons? Or all weapons of a particular material? The effect doesn't necessarily need to be shown in the description box; it could be hidden, and you would only find the effect out through use in battle. Effects could include things like curved blade swords being more effective against foes in light armor, while doing slightly less damage against foes in heavy armor - attributes that the real life version would show.
Also, instead of limiting the weapon types to simply Sword/Axe/Mace, and then again with 2H, each current material type could be a weapon type of its own (with its own strengths/weaknesses), and with said weapon available in all the different materials. These different weapon types would still fall under the overarching categories of sword/axe/mace with respect to things like swing speed and perk effects, but each weapon subcategory could have unique effects of its own.
Confused? Thought so - I'm not very good at explaining things. But have a look at the following pics that I've whipped up for an example of what I mean:
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Falchion - a curved, single bladed sword (in real life adapted by some Crusaders in the early Middle Ages when they saw the effectiveness of the saracen scimitars).
In game - Falchion weapons do +10% damage against enemies when striking Light Armor or clothes, but -10% damage when striking Heavy Armor.
- Iron Falchion - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/IronFalchion.jpg
- Steel Falchion - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/SteelFalchion.jpg
- Moonstone Falchion - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/MoonstoneFalchion.jpg
Broadsword - a favourite of the Nords as well as the long extinct Dwemer, this strong, double-edged, functional blade weighs more than other one-handed swords, but packs a slightly bigger punch to boot.
In game - Broadsword weapons inflict an extra +10% damage through blocks and have a slightly higher chance to stagger, but weigh more than other 1H swords and use up more stamina for power attacks.
- Steel Broadsword - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/SteelBroadsword.jpg
- Orichalcum Broadsword - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/OrichalcumBroadsword.jpg
- Malachite Broadsword - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/MalachiteBroadsword.jpg
Shortsword - nimble, light, yet still very deadly, the shortsword is a versatile weapon and can be useful in many situations. It is effective at striking at an enemy's weak points, but has questionable effectiveness against heavily armored foes, and may lose out against larger weapons due to its limited reach.
In game - Shortsword weapons have a +25% chance to critical hit and are lighter than other 1H and swords and therefore use less stamina for power attacks. However, they have a slightly shorter reach than other swords, and do -10% damage when striking against Heavy Armor.
- Steel Shortsword - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/CustomSword1.jpg
Leaf Sword - with a wide yet lightweight design, the leaf sword combines the power of thrusting and slashing in well-rounded package.
In game: does +10% critical damage, and blocking with this weapon is 5% more effective.
- Steel Leaf Sword - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/SteelLeafSword.jpg
- Ebony Leaf Sword - http://i431.photobucket.com/albums/qq35/Legacy_Raider/Skyrim%20Custom%20Weapons/EbonyGladius.jpg
If anyone does have anything to comment on - the idea, the swords, whatever, please let me know.
What do you guys think of this idea? Any other suggestions for weapons that I should whip up and effects we could give them? I'm on the PS3 so I have no access to mods, but I have hope that now that the creation kit is out, some budding modder will see the potential already in the code and increase the skyrim armory for you PC players!
