There are three settings: Lean, Muscular, Pro-Wrestler.
However unpleasing and probably unpopular (Who wants to look fat in a virtual world?) maybe some people want the avatar to be an exact like of themselves.
Would anyone use the option (if available) to put "fat" texture on each character?
Not complete obesity, or simple chub, but areas of exact distribution (legs, hips, stomach, face, etc.) to apply gearth, in which to create a virtual character that resembles the real life player.
Two games that used the weight variable successfully with the visual and physical reprocussions (off the top of my head) include Grand Theft Auto: San Andreas, and recently, the Fable series.
And not only would this fat be appliable at the beggining, it could be lost and gained during the game, from eating [censored] food (Apple Pie, Horker Meat, etc.), or over-indulging Mead or Ale, and excercising, simply by running around, or engaging in battle.
Plus the different methods of weight gain, and weight loss, would directly link activity with appearance.
Example: Eating Pie makes the hips and thighs larger, drinking alot of Mead gives way to a "beer belly". Also, running thins out the core and legs, using melee weapons works out the arms, back, shoulders, abdomen, and neck. Tons of space for designation and specificity.
Would this variable be consistently realistic? Or drastically unneccessary? (Who wants to be overweight in a video game?) Is it supposed to stick to a fantasy-esque simplicity? Who would want to worry about all these very boring details?



