Magic has been completely gutted. I'm not going to pick a lock if I'm a mage. I'm supposed to use my magic to open locks. But now it's impossible. It never was before, and it makes no sense to remove open lock spells.
No silence.
No chameleon.
No open lock.
No attributes, so now I can't cast fortify attribute or drain attribute.
No weapon/armour durability, so now I can't cast damage armour/weapon.
No nighteye.
No cure disease.
No jump spell.
No water walking.
Definitely no mark/recall.
Definitely no levitation.
And those are just the ones off the top of my head.
They ruined magic.
And weapons? Well, they dumbed those down too. Now we have "one-handed" and "two-handed" nonsense.
I miss the old days where you actually had to specialize in certain weapons, and axes were not the same as swords. And daggers were not the same as maces.
And don't tell me "oh but you can specialize still! it's in the perk tree!". Because that's a load of crap. The specializations for each sub-set of weapons is beyond shallow. If they had devoted a seperate perk tree for short blades, long blades, axes, and blunt weapons, the game would be so much more satisfying but noooo, they had to choose money and greed over quality and complexity. Buncha sellouts. Vanilla Skyrim is a failure as far as TES games are concerned.
The Elder Scrolls has become very mainstream with the success of Oblivion and Skyrim, but yes they have alienated some longtime fans which is bad buisness. But my point is now that the series has hit the limelight they should now start adding back more depth that us RPG players love that would be great for everyone.
