1) Critical hits- are they double damage, like most other games crits?
2) I see there are perks for some attack skills that give you varying +crit percent amounts- for archery, swords, maybe others I haven't noticed yet. Is acquiring those perks and building them up the *ONLY* way to get any critical hits from any of your weapons? Or are those crit perks just adding on to a basic, 'hidden' critical hit percentage that all weapons have, but isn't shown?
3) *If* all weapons can get some percentage of critical hits, does a successful attack from stealth with any weapon give you any bonus to your crit chance or strength? (not counting the x-damage-while-sneaking multipliers bows or daggers get from respective perks).
4) The 'power' attack you get from holding down the attack key before a weapon swing- what extra percentage of damage does doing this provide? 50%? 100%? Other%?
5) Is there any 'chance to miss' mechanic factored into combat, or is your hit rate entirely up to your own mouse accuracy with melee and ranged attacks, and being close enough for your melee weapons to make contact?
6) Will a mage's 'warding' spell block some physical damage too, or only magical damage?
And on and on.... but that's enough questions to start with

