Quest grouping - really that hard?

Post » Sun Jun 10, 2012 12:03 pm


Never played it. Any good? But if the quest description works then maybe that's something Bethesda should look into.

The only one I still play (played since launch).
The questdescriptions are great, has a recap of the quest with the story behind it, where the npc is and the area you should go to.
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Laura Elizabeth
 
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Post » Sun Jun 10, 2012 5:58 am

i think gamesas included this tool used to find quest locations it was called a map i'm pretty sure..
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Beth Belcher
 
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Post » Sun Jun 10, 2012 12:30 am

i think gamesas included this tool used to find quest locations it was called a map i'm pretty sure..

Surely you are jesting?! :D
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Tyrone Haywood
 
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Post » Sat Jun 09, 2012 10:31 pm

i think gamesas included this tool used to find quest locations it was called a map i'm pretty sure..

Blindly following a marker, with no other given background?

I for one seldom use quest markers at all, only during those desperate 'talk to some guy' moments.
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Yung Prince
 
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Post » Sun Jun 10, 2012 3:28 am

Making your quests active shows you EXACTLY where to go or do. You do not need to read any sort of description. Anything non-essential gets moved to the Miscellaneous Quests area.
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Antony Holdsworth
 
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Post » Sun Jun 10, 2012 9:39 am

Making your quests active shows you EXACTLY where to go or do.

And for me, that's the problem. I like to search around a bit, investigate. Ofc this would be entirely optional
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luke trodden
 
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Post » Sun Jun 10, 2012 4:24 am

And for me, that's the problem. I like to search around a bit, investigate. Ofc this would be entirely optional

It would take them significantly longer to write quest descriptions well enough to give players an idea of where to go or what to do/look out for. I think for turning IN quests, there should be an indicator telling me EXACTLY where to go, but for the quest itself, it should point you in a direction of where to look and what to look for, not put a huge arrow telling me where to go. It gives me blinders and tunnel vision, I end up not caring about exploring because I know exactly where to go.
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Nikki Morse
 
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Post » Sun Jun 10, 2012 4:08 am



It would take them significantly longer to write quest descriptions well enough to give players an idea of where to go or what to do/look out for. I think for turning IN quests, there should be an indicator telling me EXACTLY where to go, but for the quest itself, it should point you in a direction of where to look and what to look for, not put a huge arrow telling me where to go. It gives me blinders and tunnel vision, I end up not caring about exploring because I know exactly where to go.

Good point
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Donatus Uwasomba
 
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Post » Sun Jun 10, 2012 5:51 am

it was playable... see when someone says "unplayable" i think they mean that it's so buggy the game won't star. so obviously you have no idea what your talking about. And it would be nice to have them grouped, but there are more important things that should be fixed and or added.
Actually, I'd wager he does know what he's talking about, as prior to this patch the PS3 was subject to a terminal save-game size issue (it kicked in once you passed 10MB, IIRC) that rendered the game basically unplayable due to horrendous lag. Not all PS3 users were hit by it but a lot were, and it sounds like he was one of them.

As for the issue at hand, I, too, wish quests were grouped in a better fashion, it would make it a bit easier to monitor my progress with a given Guild or the tasks the locals have for me.
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Batricia Alele
 
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Post » Sun Jun 10, 2012 10:50 am

it was playable... see when someone says "unplayable" i think they mean that it's so buggy the game won't star. so obviously you have no idea what your talking about. And it would be nice to have them grouped, but there are more important things that should be fixed and or added.
Sorry, when the game stuttered to the point that my character moved half a step after 10 seconds of waiting, then waiting again, then half a step again... and that all was 5' after booting it up... truly sorry, but that's what I call unplayable. Watching a slideshow isn't exactly "playing the game". Freezing my console every 10 minutes of playtime and putting it in danger isn't "playing the game". The game in question has hours upon hours available for exploration, quests, and for building up your character's life; it's not finished in 5' minutes. So, those 5' that the game actually allowed me to play were a pretty tiny sample of the game when compared to the entirety of the game, thus I was not "playing the game", but was rather sampling what would become available if it was patched.

So, now, can we discuss the topic at hand and stop defending Bethesda like you're their employee? Thank you.

To be honest, I don't know how the game would be affected if the journal remained like it is now, but with an added function; press (a button) to open up the quest's details. It would be easy for people who want to read the details to find them, and it wouldn't ruin the experience for people who like the journal as it is now. Would that be a bad addition?
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Adam Kriner
 
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Post » Sat Jun 09, 2012 11:00 pm

In one of the old Zork games every bit of spoken dialog was recorded and could be replayed from the journal. This would be very useful in Skyrim because sometimes I don't quite hear what the NPC says, or maybe the phone rings or someone is talking while they're speaking, but even more it might be weeks before I get around to a given quest. Who can remember every word the NPC might say even if the info might be critical for the quest. The sound files are already in the game. we just need to be able to replay the relevant file.
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maya papps
 
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