There is a big river near Riften, which has a river running though the bottom. The river is one big square map with the animation going one way, which extends to the water running through Riften and the water doesn't animate around the curve of the river. This is a cheap and old trick rather than having a different piece of water area. the only way around this is if you create a mesh that animates around the entire length of the river as it curves. Modders could do this for Riften for example, since it's a pretty small river way that curves through Riften.
So you see, the water is not actually animating the wrong way, it's just that it's one big animated object that can only animate one way and it cannot animate around curves with the water edge. I hope that explains this issue.


Haven't games come a long way since then? 
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