"Good Guy" DLC

Post » Sun Jun 10, 2012 11:52 am

Can we get something that promotes being a good guy in Skyrim? Like the good gods will reward you for not rampaging through the land murdering and stealing everything in sight?

There is zero penalty for being a ruthless, murdering, psychopathic thief in Skyrim and I think it's making the game boring. I've posted before about being evil being too good, but after actually trying to play a good guy, it's much worse and I have more to say.

There are supposed to be gods along with the daedric princes/princesses in TES universe, or am I wrong? Gods should have power, not just the daedric guys. My character has the "Agent of Mara" perk, but he is a murderous fiend. I have racked up over 800 murders in my playtime. Why don't the Skyrim gods do anything about that? Why can't an avatar of a god appear and apply some beatdown to my character? The Skyrim deities are far too much like real world religions.

I would really love to see as much benefit from playing a good character as there is to a lawless, murdering maniac in some DLC. There are numerous benefits to playing evil and it seems there is absolutely none to playing as good. Maybe institute a reputation system like the Baldur's Gate series had, if you were extremely evil, no shops would interact with you other Thieves' Guild fences if you did the questline.
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Adrian Morales
 
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Post » Sun Jun 10, 2012 1:18 am

Use some self control and you won't go around murdering folk... Avoid evil quests and the like too. Also, the entire main quest is for "good guys" so I'm not sure what you're talking about.
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Shelby Huffman
 
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Post » Sun Jun 10, 2012 10:00 am

Why don't the Skyrim gods do anything about that? Why can't an avatar of a god appear and apply some beatdown to my character? The Skyrim deities are far too much like real world religions.

Ask yourself! How is it that mighty gods die, yet the Daedra stand incorruptible? How is it that the Daedra forthrightly proclaim themselves to man, while the gods cower behind statues and the faithless words of traitor-priests? It is simple... they are not gods at all. The truth has been in front of you since you first were born: the Daedra are the true gods of this universe. http://www.uesp.net/wiki/Lore:Julianos, http://www.uesp.net/wiki/Lore:Dibella and http://www.uesp.net/wiki/Lore:Stendarr are all Lorkhan's betrayers, posing as divinities in a principality that has lost its guiding light. What are Scholarship, Love and Mercy when compared to Fate, Night and Destruction? The gods you worship are trifling shadows of First Causes. They have tricked you for Ages. Why do you think your world has always been contested ground, the arena of powers and immortals? It is Tamriel, the realm of Change, brother to Madness, sister to Deceit. Your false gods could not entirely rewrite history. Thus you remember tales of Lorkhan, vilified, a dead trickster, whose heart came to Tamriel. But if a god can die, how does his heart survive? He is daedroth! TAMRIEL AE DAEDROTH! "This Heart is the heart of the world, for one was made to satisfy the other." You all remember this. It is in every legend. Daedra cannot die, so your so-called gods cannot erase him from your minds completely.
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Kate Schofield
 
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Post » Sun Jun 10, 2012 2:23 am

In my view it dosent fit Skyrims "Theme" Its very alike to warhammer 40k in the regard that they take place in a very [censored] world, There is suppose to be no good guys, Its very dark and grey for a reason.
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Marnesia Steele
 
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Post » Sun Jun 10, 2012 12:09 pm

Ask yourself! How is it that mighty gods die, yet the Daedra stand incorruptible? How is it that the Daedra forthrightly proclaim themselves to man, while the gods cower behind statues and the faithless words of traitor-priests? It is simple... they are not gods at all. The truth has been in front of you since you first were born: the Daedra are the true gods of this universe. http://www.uesp.net/wiki/Lore:Julianos, http://www.uesp.net/wiki/Lore:Dibella and http://www.uesp.net/wiki/Lore:Stendarr are all Lorkhan's betrayers, posing as divinities in a principality that has lost its guiding light. What are Scholarship, Love and Mercy when compared to Fate, Night and Destruction? The gods you worship are trifling shadows of First Causes. They have tricked you for Ages. Why do you think your world has always been contested ground, the arena of powers and immortals? It is Tamriel, the realm of Change, brother to Madness, sister to Deceit. Your false gods could not entirely rewrite history. Thus you remember tales of Lorkhan, vilified, a dead trickster, whose heart came to Tamriel. But if a god can die, how does his heart survive? He is daedroth! TAMRIEL AE DAEDROTH! "This Heart is the heart of the world, for one was made to satisfy the other." You all remember this. It is in every legend. Daedra cannot die, so your so-called gods cannot erase him from your minds completely.

This is a quote from the same guy who couldn't get the names of the realms of his own beloved Daedric Princes correct. I don't think taking Mankar Camoran's word on metaphysics is necessarily a good idea.


But this is how it's always been in the Elder Scrolls games: The only force against performing evil deeds is the ability of others to forcibly stop you. That's just how it is in Tamriel; the Aedra have more important things on their hands than something like that. It wouldn't feel like an Elder Scrolls game if you had systems like that in place, really. I might be able to be persuaded to support something like in Daggerfall, though, where committing enough crimes brings your reputation low enough that the guards randomly show up to arrest you for crimes you didn't commit, just because they figure you're the sort who'd be likely to do it. <_<
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Josh Dagreat
 
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Post » Sun Jun 10, 2012 12:02 am

This is a quote from the same guy who couldn't get the names of the realms of his own beloved Daedric Princes correct. I don't think taking Mankar Camoran's word on metaphysics is necessarily a good idea.


But this is how it's always been in the Elder Scrolls games: The only force against performing evil deeds is the ability of others to forcibly stop you. That's just how it is in Tamriel; the Aedra have more important things on their hands than something like that. It wouldn't feel like an Elder Scrolls game if you had systems like that in place, really. I might be able to be persuaded to support something like in Daggerfall, though, where committing enough crimes brings your reputation low enough that the guards randomly show up to arrest you for crimes you didn't commit, just because they figure you're the sort who'd be likely to do it. :dry:

Well, this is supposed to be a fantasy world. The good gods should have influence over the player as much as the evil ones. There should some really bad ass good guys trying to end my character's reign of mayhem but the only there is are some pathetically weak "bounty hunter" that occaisonally shows up. There needs to always be a very dangerous threat to an evil character to at least keep the game interesting. I have killed every guard in every city in my game and there is no feeling of anything other than I have no mor e guards to kill, the NPCs simply do not care that they witness my character slaughtering their guards. Bethesda is trying to enforce a sense of law and order and divine influence but this fails completely.

And, instead of just copy and pasting from previous games, there needs to be quests like the daedra shrines for the good deities of the TES world. The daedra shrines are identical to the ones from Oblivion. There is no reason whatsoever that every TES game needs to be identical, other than corporate fear that any deviation from the formula means less sales. This goes for the ridiculous crafting system as well, there's just no need to make the game completely without challenge just because the previous games were like that.
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Emmi Coolahan
 
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Post » Sun Jun 10, 2012 2:15 pm

Use some self control and you won't go around murdering folk... Avoid evil quests and the like too. Also, the entire main quest is for "good guys" so I'm not sure what you're talking about.
though unless you have high sneak you have to kill about 20 thalmor in diplomatic immunity (of course though, the thalmor are pretty evil themselves)
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Natalie Taylor
 
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Post » Sun Jun 10, 2012 12:50 pm

They can't just completely change things in DLC, it would not be fair if an evil charatcer suddenly was treated completely differently because they downloaded DLC. Also for it to be viable DLC so everyone can play it, it needs a bad storyline as well, because people should be bale to have a choice (unlike in the game though :/ ).
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Amelia Pritchard
 
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Post » Sun Jun 10, 2012 7:15 am

Why do you need penalties? If you're good, then isn't your conscience enough of a penalty?

I understand wanting more quest options, but not penalties. And afaik, the "gods" don't exactly have the power to interact on that level. Only daedra do it. I'm not sure how it all works, but I know I'm not far off. Maybe someone else can better explain.
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Ross Thomas
 
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