A money handicap setting [suggestion]

Post » Sun Jun 10, 2012 3:34 am

I always loved managing money in games like this. It could be saving up for a house or trying to be able to buy a set of improved gear.

But the problem with skyrim is: there is way to much of it.

at level 20 I was already at 10k with breeze home
level 35 I had 50k

There is nothnig much to spend your money on besides houses, nothnig to save up for, there is so much money if you want to buy something, you never have to worry if you have enough in the first place

My suggestion is to had a very small adjustment that could make a big diffrence

In the setting there would be a coin handicap slider which can be set at diffrent options

100% : nothing changes
75% : you earn 25% less then normal
50%: you earn half of what you would normally make
25%: you earn 75% less then normal

This would affect 2 things

1) How much you earn (from quests, to radiant quests , to selling items)
2) How much it cost to buy stuff (absolutly everything in the game including houses)

Now you actually have to worry about much money you have and how well you can manage it, and for those who like it the way it is dont touch the slider

This small change can really change they way a lot of people will play skyrim

what do you guys think?

thanks fo reading
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Hussnein Amin
 
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Post » Sun Jun 10, 2012 10:32 am

I don't know. I'm at level 72 and flat broke. Trainers really take it out of you.
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Fam Mughal
 
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Post » Sun Jun 10, 2012 3:47 am

Money? No, got none of that. Did buy some skooma with what I had left over though from that last dungeon.

Oh, got skooma? I mean, I'm not addicted. I can stop at any time.

On topic.

I would disagree. There are plenty of ways to go broke, one of them is those greedy trainers. The other, well I would go with a hobby. Such as buying skooma.
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Umpyre Records
 
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Post » Sun Jun 10, 2012 7:04 am

I think they should have dropped the trainers by now. The game is easy and there is no need for trainers. If they only exists for spending coin then lower the amount of coin that can be found. It is a bit weird anyway to find 5 gold on a dead skeever... Not to mention hundreds of urns that contain nothing but coins.

Reducing the value of items, especially potions, comes to mind. Creating potions increases the alchemy skill, which is a reward on its own. Why they need to be so pricey and while there are so many of them in the game is beyond me.

The speech skill tree is also not attractive. The perk to get more money from the opposite six actually strikes me as sixist. I do not see me putting any points into the tree ever.
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Mackenzie
 
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