DLC or Future Game Idea for Magic.

Post » Sun Jun 10, 2012 1:10 pm

Hear me out with this because I think it'd be pretty cool to see since the developers are starting to integrate magic into affecting environments.


Example Spells:
Environment Water:

#1 Flames- Lets say your a thief and heavily outnumbered. You switch to your flame spell and point at a body of water next to you be it a river, pond, marsh, etc... and shoot flames at the water to create a steam fog which temporarily blinds enemies to escape. Or create steam to silently assassinate someone without no one knowing.

#2 Frostbite- Again lets say your by a body of water and need to make a getaway or cross a fast moving river. Well you point your ice stream spell to freeze the water creating a snow/ice bridge to walk across, however you have to keep the spell on the water your moving through otherwise it melts in less than maybe 3 seconds.

#3 Sparks- This just bothers me but why is it when enemies are in water and I put a lightning/electricity based spell towards the water it doesn't add more damage or shock anything nearby? Heck, if it's raining don't you think lightning based attacks should do more damage?


Spells to effect environments would be a pretty cool improvement.
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gandalf
 
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Post » Sun Jun 10, 2012 3:50 pm

Actually, Pure Water (As in a Rain) is a terrible electricity conduit. At least that's what I remember. (It could be Salt Water)
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abi
 
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Post » Sun Jun 10, 2012 12:20 pm

This is something I've thought about as well, such as why flame atronaches can freely travel across water. Some of the ideas are good, and the sparks one would definitely be a good addition, but with rain still clipping through objects these don't seem likely :)
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Makenna Nomad
 
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