Unique items - major oversight.

Post » Sun Jun 10, 2012 1:22 pm

For me, a great feature of Skyrim is the ability to create unique items and name them.

Now we all know that Beth added their own Unique items to the game, such as Umbra in Oblivion for example.

Now I have a problem with them.

That problem is this: Unique items do not exist outside the Players field of vision.

In mu opinion, and lets be fair its the only one that counts, ALL unique items should exist within the Skyrim game world at large.

By that I mean that should I choose to sell Mehrunes Razor to that bint in Whiterun for 3000g only to find that it is no longer in her inventory three days later, that it would be uber cool to find some crazy Bandit wafting it in my face at some later date. (He supposingly having bought it).

Simililary, if I create a Glass bow of soul trap and name 'Stealer of Souls' and then sell it in Solitude it would be ace to see a humble guard walking about with it a week later.

Same goes for armor.

I think it would add an unbeleivable amount of realism to the game.

Imagine finding a dead adventurer in a cave wearing some Deadric armour YOU smithed and enchanted or accidentally selling a Dragon mask only for it to turn up strapped to the face of Ulfric Stormcloak next time you visit him.

Any thoughts?
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Marcin Tomkow
 
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Post » Sun Jun 10, 2012 8:41 pm

I always pretend this is the scenario, lol, but yeah, it would be pretty boss.
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Jah Allen
 
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Post » Mon Jun 11, 2012 1:03 am

That would actually be all kinds of awesome, it'd make smithing stuff feel more worthwhile, knowing that it's having an actual affect on the world as you make, enchant and then sell stuff.
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Emmanuel Morales
 
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Post » Mon Jun 11, 2012 1:13 am

Yeah, I agree aye, that would be Great! and that's how it shood'v been and what you would expect.
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Kat Lehmann
 
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Post » Sun Jun 10, 2012 11:14 pm

Yeah I know, you make stuff and sell it and it disappears into (probably Oblivion) thin air. Be cool if they existed somewhere, even if it was just a percentage of them, so out of 100 items 5 turned up later on.
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NeverStopThe
 
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Post » Sun Jun 10, 2012 10:48 am

Id love to always sell to the people the empire gets their armor from to have them equipeed with it, tired of seeing them getting spanked by the thalmor....
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Dean
 
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Post » Sun Jun 10, 2012 7:53 pm

Would be funny so see some Forsworn running at me clad in full enchanted Dragon Armor sold by me in Markarth. I honestly think they missed a trick here.
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Sheila Reyes
 
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Post » Sun Jun 10, 2012 11:53 pm

Or how about the ability to set up your own unique item shop? You could make friends with factions and sell smithed items to bandit camps etc.

Would be the bomb.
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Motionsharp
 
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Post » Sun Jun 10, 2012 1:52 pm

This was how I justified the enemy scaling in Oblivion... the bandits were just buying back everything I sold.

I kind of like the idea, but it would be difficult to implement from a game design perspective. It could only really be done with named characters, for example. And given how Beth have moved away from the idea of failing quests with this game, I can't see them opening up the whole "I sold item X and now I need it but I can't find it the game is broken" problem.

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FirDaus LOVe farhana
 
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Post » Sun Jun 10, 2012 3:46 pm

Would be pretty cool if I could 'Calm' a bandit, engage him in generic 'sell' dialogue (see something you like?!) sell a [censored]load of stuff to him to raise the disposition of the bandit clan and then continue smithing items for them and acting as their dealer.... in my dreams.
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Batricia Alele
 
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Post » Mon Jun 11, 2012 12:34 am

Randomly slapping the stuff I sell on various NPC's would in no way enhance the game for me. Its not more realistic, and in many cases would be jarringly inconsistent.
Say you want to level enchanting to 100. So you take a bunch of lame iron daggers (like, hundreds of them) and throw "banish" on them. And you sell them. ALL of them, to one guy.
Suddenly every fraking NPC in the game has a banish dagger?
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Cool Man Sam
 
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Post » Sun Jun 10, 2012 3:33 pm

Randomly slapping the stuff I sell on various NPC's would in no way enhance the game for me. Its not more realistic, and in many cases would be jarringly inconsistent.
Say you want to level enchanting to 100. So you take a bunch of lame iron daggers (like, hundreds of them) and throw "banish" on them. And you sell them. ALL of them, to one guy.
Suddenly every fraking NPC in the game has a banish dagger?

Well, that'd make sense.
Being that they're so prolific, they'd be cheap. So easily affordable?
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Taylrea Teodor
 
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Post » Sun Jun 10, 2012 1:16 pm

Randomly slapping the stuff I sell on various NPC's would in no way enhance the game for me. Its not more realistic, and in many cases would be jarringly inconsistent.
Say you want to level enchanting to 100. So you take a bunch of lame iron daggers (like, hundreds of them) and throw "banish" on them. And you sell them. ALL of them, to one guy.
Suddenly every fraking NPC in the game has a banish dagger?

Lol we were promised an economy we could affect were we not? Guess that was one of the problems they ran into and said &*%* it! Toss the whole thing out!
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Meghan Terry
 
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Post » Sun Jun 10, 2012 2:35 pm

The idea of items you sell appearing in NPC sounds super cool but, remember morrowind? In that game if you sold something to a vendor he would equip it himself. People then complained that it broke the ambience since you could end up with half of the merchants in the world looking like dark brotherhood assasins. It also broke a few quests (like if you sold theranas skirt the only way to get it back was by murdering the vendor). Still, i think they could have solved these problems. And the idea of an item shop owned by the player would have been very interesting, even without affecting what NPCs wear.
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Dina Boudreau
 
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Post » Sun Jun 10, 2012 11:57 pm

The idea of items you sell appearing in NPC sounds super cool but, remember morrowind? In that game if you sold something to a vendor he would equip it himself. People then complained that it broke the ambience since you could end up with half of the merchants in the world looking like dark brotherhood assasins. It also broke a few quests (like if you sold theranas skirt the only way to get it back was by murdering the vendor). Still, i think they could have solved these problems. And the idea of an item shop owned by the player would have been very interesting, even without affecting what NPCs wear.
As you said could be solved. I actually did enjoy that part of Morrowind tbh though. NPC's in Balmora outfitted with Bonemold armor from murdered guards in the guard towers. Good money there too!
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Beat freak
 
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Post » Sun Jun 10, 2012 8:01 pm

Ok, so following on from my idea that Unique items should exist in the Skyrim game world at large.

As a cap on what can / cannot be created as a user created unique item I would like to suggest that Oblivion stones make a return.

You could have say 100 dotted about and each one have a quest attached. Once they are found and used up then that is it, you have used up the games player created unique item quota but those items now exist and can be passed from bandit to bandit, lost, found, traded and procedurally-generated quests can then be spawned on a totally ad-hoc basis for items no longer in the players possession.

This would solve a number of problems with abusing smithing/enchanting and also add another level of depth including totally unique generated quests geared around something YOU created. This would draw you into the game more as it the game would be responding to an action you had 'thought up and created'.

I think this would be great, it would mean you had to think about what you enchanted next and also mean that you could run into folks using the stuff you had sold on. the Oblivion stones would be a nod to the games predecessor like the books 'The Oblivion Crisis' do. They could be left over from Oblivion buried deep in the depths of Skyrims cave system.

Also, lets not just limit it to user created unique items. The beth created ones should be available to the general population of Skyrim too. I mean the game randomly spawns bandits here and there why not equip one or two with a unique item and a receipt from the shop they bought it from (the one you sold it to) to tie up the transaction circle.

I think this would work well.

P.S. For those that never played Oblivion, you need an Oblivion stone, a soul gem, an enchantment table and an item to enchant to create a unique magical item.
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Trevi
 
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