What's with all the elements in other Bethesda titles that d

Post » Sun Jun 10, 2012 2:56 pm

Your argument is one sided as you have left out what we have gained (or made a return) since those titles.

To name a few,

Dual Wield anything including spells
Raising the dead
Perks (imo, the best thing)
Radiant story (although not massive impact, just the introduction of this is wetting my appitite for the future)

I could go on but no real need.

No please go on LOL id like to hear the other things skyrim introduced besides the 4 you noted.
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Alex [AK]
 
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Post » Sun Jun 10, 2012 5:49 pm

Someone who designs AI and difficulty settings in games once told me that 98+% of people play games below the difficulty level their playskill would warrant (this was for chess and strategy games rather than RPG's.) Adding a monster like Lonesome Road's Deathclaws would make Skyrim a good challenge, but it would enrage the 98% of people who don't want to be challenged.

There are some "sweetspots" in regards to challenge level where game designs become more successful. In regards to how successful an average, but serious, player will be in a challenge this is often a good indicator of what designers aim for:
The "climix" (like a final challenge) - 30-50% success rate
Milestone (a boss challenge) - 50-70% success rate
Scene (a dungeon) - 80-90% success rate
Stay within these parameters and most players will be happy and encouraged to continue.
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Gracie Dugdale
 
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Post » Sun Jun 10, 2012 7:00 pm

i truely have no idea why beth and skyrim did not implement all of the great additions from their own and others' games.

though, i have now come to accept all of skyrim's very obvious failures i still shake my head at what could have been. it was all right there for them to make possibly best game of all-time.

btw, dualwield, raise dead and perks were already used in other games. so, for many of you, your rationale fails on 2 parts: innovation and "this is TES."
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Leticia Hernandez
 
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Post » Sun Jun 10, 2012 5:40 pm

Oblivion had perks: they were just automatic and you got one every 25 levels in a skill. Karma was also in Oblivion in the form of the difference between your fame/infamy. It was a strange system: the gods were happy with you as long as you did at least one more good thing than evil things. I didn't care for it much.

What Skyrim calls perks are just standard skill-tree elements in many other RPGs. Dark Messiah and Two Worlds come to mind because I've played them fairly recently. There are too many that just increase skill effectiveness linearly without providing a new ability or providing a stat increase that wouldn't normally come with a simple skill increase.

I'm ok with these things, though. What bothers me is the lack of faction reputations and interaction. Being able to do anything in the world shouldn't mean you can do everything at the same time. Older TES games had mutually-exclusive factions and more ways you could affect your reputation with each. Well, they tried to. Daggerfall looks like it was intended to have a system like New Vegas, which would have been extremely fun.

Skyrim obviously brings a lot to the table (I play it for a reason!), but I think the factions and quests are its weakest point by far. No, they can't add every feature we might want for such a system, but their old games and games from companies like Obsidian, show us what they could add.
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Rowena
 
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Post » Sun Jun 10, 2012 8:12 pm

in the end every game developer has to make the hard choices of what to add or leave, he can't make the game to please the 100 MW fans and he can't make a game to please the FPS 5 year old noobs, he has to apeal to a wider-ish audiance
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FITTAS
 
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Post » Mon Jun 11, 2012 1:25 am

No please go on LOL id like to hear the other things skyrim introduced besides the 4 you noted.

NPCs that don't look like crap
sick looking armor and weapons (most of them)
beheadings..... oh yah
amazing magic system (yes I know it needs more spells and balance)
dwemer robots that look so frigging cool
snow covered mountians that are so nice looking you can feel the icy wind hitting your face

i could go on

FOREVER
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x_JeNnY_x
 
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Post » Sun Jun 10, 2012 7:02 pm

NPCs that don't look like crap
sick looking armor and weapons (most of them)
beheadings..... oh yah
amazing magic system (yes I know it needs more spells and balance)
dwemer robots that look so frigging cool
snow covered mountians that are so nice looking you can feel the icy wind hitting your face

i could go on

FOREVER
Skyrim in my<3
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Lance Vannortwick
 
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Post » Sun Jun 10, 2012 1:30 pm

Skyrim in my<3

:tongue: ty I could make a longer list but my hands would fall off

I'm just sick of everyone comparing skyrim to MW...

I have MW installed all parts and 60+ of the best mods man could make and to be honest MW only beats skyrim with one thing (and it does this barely) it has more quests and dialog (text)

AND the only reason for this is becasue MW is a TEXT game there is like less than a 100 voiced lines in the whole game

so I just like to look at the game as is and not compare it to a dice-roll text based Old game like MW (which is good mind you)
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noa zarfati
 
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Post » Sun Jun 10, 2012 4:55 pm

I'm just sick of everyone comparing skyrim to MW...

I know, right?

I'm tired of newer games in a franchise being compared to the prior ones to see what's changed for the better and the worst.
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Nick Tyler
 
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Post » Sun Jun 10, 2012 3:00 pm

:tongue: ty I could make a longer list but my hands would fall off

I'm just sick of everyone comparing skyrim to MW...

I have MW installed all parts and 60+ of the best mods man could make and to be honest MW only beats skyrim with one thing (and it does this barely) it has more quests and dialog (text)

AND the only reason for this is becasue MW is a TEXT game there is like less than a 100 voiced lines in the whole game

so I just like to look at the game as is and not compare it to a dice-roll text based Old game like MW (which is good mind you)

yeah i know. I Dont compare Every TES game with eachother :) i think every TES Game is great and amazing in its own way.And sure there are both things that were better and worse.But i tend not to think about that.I just feel home in the game world Tamriel. The elder scrolls is my favourite game series
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Cheville Thompson
 
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Post » Mon Jun 11, 2012 2:29 am

NPCs that don't look like crap
sick looking armor and weapons (most of them)
beheadings..... oh yah
amazing magic system (yes I know it needs more spells and balance)
dwemer robots that look so frigging cool
snow covered mountians that are so nice looking you can feel the icy wind hitting your face

i could go on

FOREVER

i don't get your point?

those are tech/graphical issues. not new innovations.

slo-mo kills/beheadings not new. dual magic used in other games.

i don't see any meaningful innovations in skyrim, at all.

i see regression and absence.
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Amy Masters
 
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Post » Sun Jun 10, 2012 10:03 am

Not everything we cant can make it in the game. No such thing as a perfect video game.
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Jason White
 
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Post » Mon Jun 11, 2012 1:57 am

NPCs that don't look like crap
sick looking armor and weapons (most of them)
beheadings..... oh yah
amazing magic system (yes I know it needs more spells and balance)
dwemer robots that look so frigging cool
snow covered mountians that are so nice looking you can feel the icy wind hitting your face

i could go on

FOREVER

Past TES had..
NPC's
Armor
Weapons
Magic System including spell crafting( something skyrim does not have)
Snow covered mountains
Dwemer creatures

so basically its added some dwemer creatures, beheadings.. oh and how could i forget dragons.. duh
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Rex Help
 
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Post » Sun Jun 10, 2012 2:50 pm

scratch dwemer creatures off your list: morrowind.
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rae.x
 
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