On this character, I spammed enchanting, smithing and alchemy (somewhat, for health+magicka potions), so nearly half-way through the game, I stopped finding any gear that I cared about finding, since I enchanted everything, and it was better than anything I could come across, so the "exploring" aspect was gone.
I'm thinking of a new build. I know I've started threads about paladin's and such, but two-handed combat is WAY too slow to be any fun...not sure if it got any faster.
TO THE POINT
What I had in mind for this character was a ranger style character. He would only use smithing insofar as to improve what gear he finds, no enchanting, and alchemy for poisons and coinage. He would likely not wear higher than improved leather armors, since elven and up do not fit the character. He would specialize in sneak + archery with one-handed as a backup. I'm including other thieving skills (pickpocket, speech, lockpick [but no perks]), so I can get around to the thieves guild.
One of the character concepts I'm thinking about is one that has an animal companion, preferably a wolf. I know there is Conjure Familiar, but that does not scale well....at all...I know eventually I could summon two familiars, if I read the wiki description correctly. Is there any other wolf/dog type companion other than the random sheep dog? Keeping in line with the theme, I would also do the Companions this time around.
Any thoughts or ideas on this type of build? Hopefully it will pose more of a challenge not using enchanting or super smithing, only relying on the gear that I find and crafted potions/poisons.
