» Mon Jun 11, 2012 7:34 am
I don't think there is anything intrinsically wrong with the lockpicking skill and it's perk tree. The problems are it's application to the world.
One, the lockpicking game is far too easy. A thief who has invested perks should be able to do things other character's can't, or at least not without a huge degree of patience and a difficulty that removes the constant 'Lockpicks : 99+' that even warriors and mages who can't resist a major lock have.
Two, there should be a random system that takes this extra difficulty into account, at least some of the time. No one wants their mage to struggle against a horde of deathlords, then be denied access to the boss chest (might be a better design, but does a feature which will annoy loads of your customers belong in your game these days? Maybe, maybe not). There should, however, be some sense of extra reward now and then for a skilled thief.
As for hand placed items, my opinion is they have to be viewed in light of the fact that the game may be played through many times, so once you find that cool item, the surprise is lost for your future characters. Obviously there are exceptions to this, can't imagine too many would be happy with random Daedric artefacts, for example.