How bad is the vertical tearing?

Post » Mon Jun 11, 2012 12:24 pm

So after months struggling with the PS3 version of Skyrim, I'm thinking about picking up the game for the 360 this afternoon (used, at Hastings. Can't fathom paying full price for this game a third time.) But as I've never played it on the 360, I'm curious: how bad is the vertical tearing in the game? The lack of a full v-sync option is one of my few problems with 360 titles. Vertical tearing is a lot more distracting to me than the occasional drop in ramerate, although I have to say that even moderately recurring vertical tearing couldn't be worse than the framerate issues in the PS3 version of Skyrim.

So before I sink another chunk of mony into the title, could someone give me an idea about how prevelant vertical tearing is? Have the various patches helped it at all?
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kitten maciver
 
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Post » Mon Jun 11, 2012 1:02 pm

Zero (that is tearing I mean)
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Jamie Moysey
 
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Post » Mon Jun 11, 2012 2:43 pm

So after months struggling with the PS3 version of Skyrim, I'm thinking about picking up the game for the 360 this afternoon (used, at Hastings. Can't fathom paying full price for this game a third time.) But as I've never played it on the 360, I'm curious: how bad is the vertical tearing in the game? The lack of a full v-sync option is one of my few problems with 360 titles. Vertical tearing is a lot more distracting to me than the occasional drop in ramerate, although I have to say that even moderately recurring vertical tearing couldn't be worse than the framerate issues in the PS3 version of Skyrim.

So before I sink another chunk of mony into the title, could someone give me an idea about how prevelant vertical tearing is? Have the various patches helped it at all?
I have 1.0 version (no xbox live)
I've encountered none.
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Spooky Angel
 
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Post » Mon Jun 11, 2012 3:57 am

I have 1.0 version (no xbox live)
I've encountered none.

same
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kevin ball
 
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Post » Mon Jun 11, 2012 12:08 am

I wish I could help you, I play on a 360 and don't know what you are talking about. I have played on a 360 for years and have not experienced anything that I would describe as verticle tearing so maybe I have seen it but don't now what it is.
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City Swagga
 
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Post » Sun Jun 10, 2012 11:42 pm

Vertical tearing? None
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Robert Garcia
 
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Post » Mon Jun 11, 2012 1:31 am

That's comforting to hear. The Digital Foundry head-to-head showed some vertical tearing during sequences of heavy spell casting, but that was on the 1.01 version of the game, I think, way back in November.

Looks like I'll be picking this uP for 360, then.
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Eve(G)
 
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Post » Mon Jun 11, 2012 5:07 am

Noticed some vertical tearing early on, but like I said: it's way easier to deal with than the PS3's constant frame drop. Glad I got this used, because the bugged music issue is still happening even on 360, and it's driving me nuts.
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hannaH
 
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Post » Mon Jun 11, 2012 4:53 am

elaborate please on bugged music, lol. your kidding right? unbelievable what the whinners will post about here. The new engine Bethesda is using has zero to minimal tearing. playing on a 58" plasma here, and its the first game I've played on xbox with zero tearing. Also very minimal jaggy edges too. Good antialiasing. I'm not sure how they acomplished that on such old console hardware. Antialiasing can take up a lot of processing time.
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Laura Shipley
 
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Post » Mon Jun 11, 2012 11:23 am

elaborate please on bugged music, lol. your kidding right? unbelievable what the whinners will post about here. The new engine Bethesda is using has zero to minimal tearing. playing on a 58" plasma here, and its the first game I've played on xbox with zero tearing. Also very minimal jaggy edges too. Good antialiasing. I'm not sure how they acomplished that on such old console hardware. Antialiasing can take up a lot of processing time.

No need to be so hostile, especially when you're assuming, because as they say, "Assuming makes an ass out of you and you.".
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Lexy Dick
 
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Post » Mon Jun 11, 2012 8:24 am

elaborate please on bugged music, lol. your kidding right?

Nope, not kidding. The music is broken across all platforms. Battle music often doesn't play, and world music can take two or three minutes to begin playing when leaving a building. I've also noticed the music in pubs start up and then after about eight seconds abruptly cease. I think it began after patch 1.03. The battle music in particular bothers the heck out of me. My level 57, 120 hour character on PS3 gets no battle music at all. My new level 14 on 360 only gets battle music during boss fights and battles against stronger bandits/necromancers.

Some people claim this is attached to character level vs enemy level, but that wasn't true prior to 1.03. I got battle music during every confrontation up to level 57, which I hit shortly before the 1.03 patch hit. And when 1.04 hit, that's when I noticed the world music, inn music, dungeon music and pub music beginning to go wonky too. I've seen other threads talking about this across the various platform sub-forums, but whether or not Bethesda is aware of it remains to be seen.

And before you suggest this is just a problem with my hardwire: I've tested it on three PS3s, two PCs and a 360. All with different save data created by different people at different points during play-through. All of them suffer from the same over-encompassing music bug: world music takes a while to load up, battle music is often absent and will sometimes start well after a battle has begun.


unbelievable what the whiners will post about here

I'm not whining. I've purchased this game three times now, and I'm just reporting my experience across all platforms. Some things are uniform, some aren't. Speaking of which: I got a glitch on the 360 today that I've never seen on the other platforms involving my character performing a blade execution on an enemy when no blade was equipped, I was using a fire spell and somehow managed to decapitate an enemy. Had the proper sound effects and all. And then I couldn't use my fire spell again until I went through a series of equip/unequip combos.

Does my pointing this glitch out constitute as whining? I wouldn't think so. It's just a new glitch I've never seen before.

The new engine Bethesda is using has zero to minimal tearing. playing on a 58" plasma here, and its the first game I've played on xbox with zero tearing.

Your display probably has a higher refresh rate than mine, that's all. Because the game certainly tears on mine, especially when I'm looking at heavy waterfall effects or when I'm in a cave with a lot of fog. Of course I'm playing on a TV that has weird tearing/waving issues with the first Uncharted as well, a game that has no vertical tearing on any of the other monitor in the house. Again, it's probably down to my refresh rate.

But if you insist on thinking the game has no vertical tearing at all for anyone just because you don't have it, take a look at the http://www.eurogamer.net/articles/digitalfoundry-face-off-skyrimhttp://www.eurogamer.net/articles/digitalfoundry-face-off-skyrimhttp://www.eurogamer.net/articles/digitalfoundry-face-off-skyrim: the 360 version clearly suffers from vertical tearing on their display.
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Georgine Lee
 
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