Question bout active enchantments.

Post » Mon Jun 11, 2012 12:01 pm

Ok on my boods and gloves i have 18 percent 2'hand and on my neclace and ring. But in the active effects it just has 18 percent once. So is all my enchantments gone to waste or does it still calculate all the enchanments?
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Tiffany Holmes
 
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Post » Mon Jun 11, 2012 9:55 am

It should calculate it all together.
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Peetay
 
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Post » Mon Jun 11, 2012 7:24 am

So all 4 of my 18 percent enchanments workmor just one?
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Charlotte Henderson
 
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Post » Mon Jun 11, 2012 6:54 am

So all 4 of my 18 percent enchanments workmor just one?
They should give the effect of 18% + 18% + 18% + 18% = 72% totally.
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Isaac Saetern
 
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Post » Mon Jun 11, 2012 12:20 pm

They should all stack together. Try taking everything off and putting it back on.
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Jesus Sanchez
 
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Post » Mon Jun 11, 2012 4:02 pm

^
This. The game sometimes ignore enchantments if equipped from chest/locker-menus.
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Lyndsey Bird
 
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Post » Mon Jun 11, 2012 4:13 pm

They should give the effect of 18% + 18% + 18% + 18% = 72% totally.

Thats not correct. It doesn't work simulataneously.

It would be 'base total' + 18%, then 'new total' + 18%, then 'newer total' +18% and lastly 'newest total' + 18% to give a 'Final total'. This means each percentage boost is calculated in order, not combined. It is explained by the modders on Skyrim Nexus and on UESP. The result would mean the total percentage boost is less than 72%.
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Natalie J Webster
 
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Post » Mon Jun 11, 2012 9:47 am

There is a small bug. If you have, say, gloves and boots, with the same enchantment at the same strength, it can list the same item twice. Equip boots with one handed 20%, then equip gloves with one handed 20%, it can list the boots twice, not the gloves. Both enchantments still apply, however.
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Daniel Holgate
 
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Post » Mon Jun 11, 2012 9:42 am

Thanksmformthe info guys.
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Alyesha Neufeld
 
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Post » Mon Jun 11, 2012 8:02 am

Thats not correct. It doesn't work simulataneously.

It would be 'base total' + 18%, then 'new total' + 18%, then 'newer total' +18% and lastly 'newest total' + 18% to give a 'Final total'. This means each percentage boost is calculated in order, not combined. It is explained by the modders on Skyrim Nexus and on UESP. The result would mean the total percentage boost is less than 72%.
Umm, it should be higher than 72% in that case, at least from the way you explained it. Your way would be this:
Base: 100 damage
+18% = 118 dmg
New total: 118 dmg
+18% = 139 dmg
New total: 139
+18% = X dmg
New total: 1,18 x 139 dmg
+18% = 194 dmg

So it's 94 % instead of 72 in the way you said it works. :/
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OJY
 
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Post » Mon Jun 11, 2012 3:34 pm

Umm, it should be higher than 72% in that case, at least from the way you explained it. Your way would be this:
Base: 100 damage
+18% = 118 dmg
New total: 118 dmg
+18% = 139 dmg
New total: 139
+18% = X dmg
New total: 1,18 x 139 dmg
+18% = 194 dmg

So it's 94 % instead of 72 in the way you said it works. :/

You mean 164 right? 139 + 18% = 164 giving 64% increase totalled.
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Sammie LM
 
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Post » Mon Jun 11, 2012 5:39 pm

You mean 164 right? 139 + 18% = 164 giving 64% increase totalled.
It's four enchantments. Not three. 139 x 1,18 = 164. Then, 164 x 1,18 = 194.
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Tiffany Carter
 
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Post » Mon Jun 11, 2012 5:46 am

Umm, it should be higher than 72% in that case, at least from the way you explained it. Your way would be this:
Base: 100 damage
+18% = 118 dmg
New total: 118 dmg
+18% = 139 dmg
New total: 139
+18% = X dmg
New total: 1,18 x 139 dmg
+18% = 194 dmg

So it's 94 % instead of 72 in the way you said it works. :/

Oh yeah, my bad. It's friday morning, my brain is on shutdown mode ready for the weekend. So yeah, I suppose it is more then. Shame though that some enchantments are capped like Resist Magic... could really do with more than 80% of that with the Wars in Skyrim mod. Nature's Doom is kicking my butt badly. :(
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Dylan Markese
 
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Post » Mon Jun 11, 2012 5:34 pm

Try to re-equip your gears will bring back all the enchanted effects, it happens a lot on my fully geared character, sometimes just showed i have non enchantment... re-equip will bring all back.
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lucile davignon
 
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Post » Mon Jun 11, 2012 3:35 pm

Thanks cross will do that.
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Naughty not Nice
 
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Post » Mon Jun 11, 2012 8:45 pm

I find the enchantments buggy. I still show a ring I made in effect that lets me carry more. Hard to verify on a console. I'm not complaing though.
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Gwen
 
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Post » Mon Jun 11, 2012 6:30 am

Thats not correct. It doesn't work simulataneously.
It would be 'base total' + 18%, then 'new total' + 18%, then 'newer total' +18% and lastly 'newest total' + 18% to give a 'Final total'. This means each percentage boost is calculated in order, not combined. It is explained by the modders on Skyrim Nexus and on UESP. The result would mean the total percentage boost is less than 72%.

It might be some calculations bugs around, know that fortify enchant potions do less than they should, an +32% enchant portion should raise an +40% damage to +52% but only raise it to +48% an 20% increase, and no it's not an cap, you get less than calculated increase all the way.
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Jade Payton
 
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