New Perk Trees

Post » Mon Jun 11, 2012 9:54 am

Hey guys, I have been thinking about how a DLC with new perk trees just kind of added in on the side would be really cool. But what are some of the Perk Trees that you would want created? Leave your idea below.

My idea aside from Lycanthropy and vampirism, would be a Leadership perk tree. This will involve perks for followers to gain attributes, and be stronger while they fight for you. Another perk this could add would be the follower training that we saw in the Jam Video (I think that's what it's called) and finally, for a master perk, having multiple followers. Like 3 at the most. And I know that this would easily get over powered. But I'm on a play through with a char dedicated to money, but relys on mercenaries to fight his battles.
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LittleMiss
 
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Post » Mon Jun 11, 2012 1:37 pm

makes sense to me
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Latino HeaT
 
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Post » Mon Jun 11, 2012 6:53 pm

Acrobatics! With higher jumping, faster running, dodging abilities, maybe stamina increases that don't effect carry weight, faster sneaking, and more things like the roll in the sneak tree without having to be a thief.
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Kathryn Medows
 
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Post » Mon Jun 11, 2012 1:22 pm

Acrobatics! With higher jumping, faster running, dodging abilities, maybe stamina increases that don't effect carry weight, faster sneaking, and more things like the roll in the sneak tree without having to be a thief.
I love that idea, I do miss the acrobatics of oblivion
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Britta Gronkowski
 
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Post » Mon Jun 11, 2012 12:18 pm

Hey guys, I have been thinking about how a DLC with new perk trees just kind of added in on the side would be really cool. But what are some of the Perk Trees that you would want created? Leave your idea below.

My idea aside from Lycanthropy and vampirism, would be a Leadership perk tree. This will involve perks for followers to gain attributes, and be stronger while they fight for you. Another perk this could add would be the follower training that we saw in the Jam Video (I think that's what it's called) and finally, for a master perk, having multiple followers. Like 3 at the most. And I know that this would easily get over powered. But I'm on a play through with a char dedicated to money, but relys on mercenaries to fight his battles.
Acrobatics! With higher jumping, faster running, dodging abilities, maybe stamina increases that don't effect carry weight, faster sneaking, and more things like the roll in the sneak tree without having to be a thief.

How would you level either of these skills?
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Krystina Proietti
 
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Post » Mon Jun 11, 2012 5:15 pm


How would you level either of these skills?

Acrobatics would be easy, same way it was done in Oblivion.

For the curses? Well one way would be attacking as a werewolf or using the vampire powers, just like any other skill. Could also level with number of transformations with the werewolf. Doesn't seem very hard to me.
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Cagla Cali
 
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Post » Mon Jun 11, 2012 11:07 pm

New perk trees make it essential to start new characters to take advantage of them. Don't know about the vampires and werewolves, don't do that so can't comment. But a simpler way to improve acrobatics and run speed, without your old characters missing out, is simply add 1% or so to speed and jump height/distance each time you take a stamina level up.
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Amy Cooper
 
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Post » Mon Jun 11, 2012 1:16 pm

Acrobatics would be easy, same way it was done in Oblivion.

For the curses? Well one way would be attacking as a werewolf or using the vampire powers, just like any other skill. Could also level with number of transformations with the werewolf. Doesn't seem very hard to me.

See, the trouble with Acrobatics in Oblivion was that players levelled it by mistake, because it was unavoidable. It'd be very annoying to accidentally gain several levels because you'd improved your Acrobatics just by running and jumping. Every character runs and jumps, so levelling Acrobatics wouldn't be avoidable. Just like how Speech works in Skyrim - personally I find it irritating that my characters end up with upwards of 70 in Speech just because they sell stuff they find in dungeons, when I had no plan to use Speech on that character at all. I'm pretty sure that's why Athletics and Acrobatics were removed from the game.

I was actually talking about the Leadership skill suggested above, rather than the curses (about which I agree with you). I think Leadership would be easy enough to level though; maybe you'd gain experience in the skill for every bit of damage your companion does (like with Conjuration summons damage), and for every time you get them to do something like open a lock.
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jessica breen
 
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Post » Mon Jun 11, 2012 4:42 pm

See, the trouble with Acrobatics in Oblivion was that players levelled it by mistake, because it was unavoidable. It'd be very annoying to accidentally gain several levels because you'd improved your Acrobatics just by running and jumping. Every character runs and jumps, so levelling Acrobatics wouldn't be avoidable. Just like how Speech works in Skyrim - personally I find it irritating that my characters end up with upwards of 70 in Speech just because they sell stuff they find in dungeons, when I had no plan to use Speech on that character at all. I'm pretty sure that's why Athletics and Acrobatics were removed from the game.

I was actually talking about the Leadership skill suggested above, rather than the curses (about which I agree with you). I think Leadership would be easy enough to level though; maybe you'd gain experience in the skill for every bit of damage your companion does (like with Conjuration summons damage), and for every time you get them to do something like open a lock.

I have to agree with you on how acrobatics in Oblivion kinda leveled by mistake most of the time, but it would still be on par with leveling from making daggers at a forge or leveling some random magic school from reading a book.

I like your thoughts on leadership, and I think that would be a wonderful addition.
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jeremey wisor
 
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Post » Mon Jun 11, 2012 11:50 pm

I have to agree with you on how acrobatics in Oblivion kinda leveled by mistake most of the time, but it would still be on par with leveling from making daggers at a forge or leveling some random magic school from reading a book.

I like your thoughts on leadership, and I think that would be a wonderful addition.

I see your point, but at least using the forge in the first place is completely avoidable. I do think, though, that making Iron Daggers should give less experience with every increase in the Smithing skill. As for books, they're kinda a staple of TES games, but I'll admit they don't make a huge amount of sense.

I'd definitely like to see some new perk trees though. Leadership, Lycanthropy, Vampirism, and maybe a mage-transformation tree. Lichdom?
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Killer McCracken
 
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Post » Mon Jun 11, 2012 3:43 pm

I see your point, but at least using the forge in the first place is completely avoidable. I do think, though, that making Iron Daggers should give less experience with every increase in the Smithing skill. As for books, they're kinda a staple of TES games, but I'll admit they don't make a huge amount of sense.

I'd definitely like to see some new perk trees though. Leadership, Lycanthropy, Vampirism, and maybe a mage-transformation tree. Lichdom?

Or just combine all that into one tree focusing on shape-shifting. Still think some kind of Acrobatics should be added, maybe make it so it levels from from certain heights?
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naome duncan
 
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Post » Mon Jun 11, 2012 2:07 pm

Perks wouldn't have to be tied to certain skill...could put in a "universal " tree. Running speed, jumping, unarmed... tie perk ranks to Lvl instead of skill Lvl
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X(S.a.R.a.H)X
 
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Post » Mon Jun 11, 2012 8:03 pm

People really? DRAGON SHOUT PERK TREE!!!! please say so if you think this is a good idea. if not i would really like to know why you disagree because i cant imagine why they did not include that in the game in the first place so if you know why please tell me.
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no_excuse
 
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Post » Mon Jun 11, 2012 1:06 pm

People really? DRAGON SHOUT PERK TREE!!!! please say so if you think this is a good idea. if not i would really like to know why you disagree because i cant imagine why they did not include that in the game in the first place so if you know why please tell me.

I don't disagree that some people might enjoy it, but personally I think it's unnecessary. You already improve shouts by finding new words and can concentrate on a few of them with the help of a friendly dragon to make them more effective, so I don't see the need in having to improve them further.
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Penny Flame
 
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Post » Mon Jun 11, 2012 7:59 pm

Could have a skill tree that combines athletics and acrobatics. Would also like to see one for Vampirism and Lycanthropy.

Some general perks would be nice as well.
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Patrick Gordon
 
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Post » Mon Jun 11, 2012 1:05 pm

Acrobatics! With higher jumping, faster running, dodging abilities, maybe stamina increases that don't effect carry weight, faster sneaking, and more things like the roll in the sneak tree without having to be a thief.

this. it was a mistake to leave it out, lack of a combat roll crippled my playstyle
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Sebrina Johnstone
 
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Post » Mon Jun 11, 2012 9:01 pm

this. it was a mistake to leave it out, lack of a combat roll crippled my playstyle
Some sort of timed dodge function is a must in any melee system.
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Solina971
 
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Post » Mon Jun 11, 2012 11:43 pm

Some sort of timed dodge function is a must in any melee system.

Yes it is. And what's with the only one being in the sneak tree, I mean thieves are s'posed to avoid face-to-face combat!
One of the most annoying perk decisions I've come across.
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Yama Pi
 
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Post » Mon Jun 11, 2012 9:46 pm

A General Perk tree that does not share Perk points with Combat skills with 3 branches.

Stamina

- Athlete (5) - Increases Stamina by 20/40/60/80/100
- Energetic (2) - Increases Stamina regeneration by 25/50%
- Second Wind (1) - When Stamina reaches 0, your Stamina is replenished by 50%. This effect cannot occur more than once every 30 minutes real time.
- Nimble (1) - Allows you to quickly tap a direction key to evade an attack. This consumes Stamina.
- Double Jump (1) - Allows you to quickly tap the jump key to perform a double jump increasing jump height and distance. This consumes Stamina.
- Conservation (1) - All attacks or abilities that use Stamina are reduced by 25%.
- Momentum (2) - All attacks have a chance of granting you momentum increasing attack and movement speed by 10/20% for a brief duration.
- Fortify Run Speed (3) - Increases speed while sprinting by 10/20/30%.
- Aqua Lungs (1) - Passively grants you the effect of Waterbreathing.
- Fortify Carry Weight (5) - Increases Carry Weight by 25/50/75/100.
- Upper-Hand (1) - Enemy Power Attacks are slowed allowing you free to act.
- Free Action (1) - Movement impairing effects and Stamina drains no longer affect you.

Health

- Hearty (5) - Increases Health by 20/40/60/80/100
- Replenishment (2) - Increases Health regeneration by 15/30%
- Revive (1) - When Health reaches 0, your Health is replenished by 50%. This effect cannot occur more than once a day.
- Healthy (1) - Healing spells and Potions are 25% more effective on you.
- Expose Weakness (1) - Successfully blocked attacks decreases enemy defense by 25%.
- Thick Skin (1) - Physical damage is reduced by 10%.
- Enrage (2) - All attacks against you have a chance of granting you Enrage increasing damage by 10/20% for a brief duration.
- Well Fed (3) - Increases the effectiveness of Food & Drink by 30/60/100%.
- Hunger for Blood (1) - Passively grants you the Absorb ability on all attacks.
- Fortify Strength (5) - Increases damage with melee weapons by 5/10/15/20/25%.
- Obsidian Skin (1) - Grants you a small chance to reflect attacks and spells.
- Vitality (1) - Immune to Poison and Disease.

Magicka

- Brilliant (5) - Increases Magicka by 20/40/60/80/100
- Meditation (2) - Increases Magicka regeneration by 50/100%
- Battery (1) - When Magicka gets low, your Magicka is replenished by 50%. This effect cannot occur more than once every 30 minutes real time.
- Mystic (1) - Enchantments are 25% more effective on you.
- Amplify (1) - Temporarily increases the effectiveness of all spells.
- Mage Cloak (1) - Magic Resistance increased by 25%.
- Transistor (2) - All spells cast against you have a chance of granting you Knowledge is Power increasing spell magnitude by 25/50%.
- Well Read (3) - Increases the Skill gain by books by 5/10/15.
- Boon (1) - Chance of spells proc'ing Boon which will make your next spell cast cost no Magicka.
- Fortify Magicka (5) - Increases damage of Destruction spells by 5/10/15/20/25%.
- Clone Self (1) - Spell: Create a duplicate of yourself that mirrors all actions temporarily.
- Reverberation (1) - Grants you a small chance your spells casts will fire twice in quick succession.
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lydia nekongo
 
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Post » Mon Jun 11, 2012 1:24 pm

I'd like to see something that rewards discovering locations like fallout. The perks could be along the lines of locatons that are farther away appear on the compass earlier, loot in locations is more valuable, chance to negotiate with bandits in forts and use as followers/traders and possibly even opening mini quests for each fort which enables you to become bandit leader giving you access to secure chests in each fort........meh
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Ownie Zuliana
 
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Post » Mon Jun 11, 2012 9:27 pm

Needs Piercing perk tree for spears, rapiers and the like! :biggrin:
I would also like the return of acrobatics perk tree.. Maybe instead of gaining experience from spamming jump you gain it by dodging while in combat or doing special actions like water-jumping.
If it wasn't already included in Conjuration, I would say a Necromancy perk tree as well and expanded conjuration tree.
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Bethany Short
 
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Post » Mon Jun 11, 2012 1:14 pm

I do miss my acrobatics. I loose my feeling of "nimbleness" I try to have by using light armor and keeping weight below 110 when I can jump no higher or run no faster than a daedric deathknight who is carrying 50 ebony swords on his back. Not to compare to another gamers character as that is impossible, but the fact that I know I am keeping light and fit for nothing since there is no advantage, now it is just an RP thing.

I always loved being able to jump onto ledges to avoid detection, or finding shorcuts and alternative routes through dungeons and environs because I was light and agile enough to get there. Now that we have no acrobatics- dungeons have been standardized to accomodate the "jump height" we all basically share, and I think that is a shame.

Bring back acrobatics! Speed and intitiative are the name of the game- if they exist.
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roxanna matoorah
 
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Post » Mon Jun 11, 2012 3:18 pm

New trees? I doesn't matter to me...As long as there is a Vampire Tree. :yes:
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des lynam
 
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