Wheres the nature spells?...part 2?

Post » Mon Jun 11, 2012 7:22 pm

The other topic was closed due to the posting limit. Anyway, the original TC did bring a up good point, which has always been one of my beefs with the series. The variety in my types seem a bit lacking, especially if you played other RPGs with a varied magic system. And I'm not just talking about nature, but maybe some other elements, like water, wind (different than Thunder magic), or even light/holy magic. Perhaps they aren't needed, but it would make gameplay more varied if these kind of destruction spells have different effects.
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Lucky Girl
 
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Post » Mon Jun 11, 2012 4:03 pm

Yea, one of the things I dislike about TES is how all magic is arcane. Even if you play a paladin which only levels restoration, you're still treated as a mage.
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Neliel Kudoh
 
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