The other topic was closed due to the posting limit. Anyway, the original TC did bring a up good point, which has always been one of my beefs with the series. The variety in my types seem a bit lacking, especially if you played other RPGs with a varied magic system. And I'm not just talking about nature, but maybe some other elements, like water, wind (different than Thunder magic), or even light/holy magic. Perhaps they aren't needed, but it would make gameplay more varied if these kind of destruction spells have different effects.