I have no trouble being ruthless - massacring my enemies or killing those who deliberately get in my face, but I can't seem to find it within me to do horrible things to those who've done nothing to me and do not oppose me. I need to understand why my character does whatever he may do; I enjoyed murdering the (beyond cartoonishly evil) orphanage owner Grelod because I felt she deserved it, and I quite liked the idea of
Spoiler
pretending to be a Dark Brotherhood assassin and completing the illusion for the boy in Windhelm.
.What I can't do is murder someone simply because I feel like it, as "he's evil" just doesn't cut it with me as motivation.
Now I understand that there aren't really many opportunities in Skyrim to embrace the dark side outside of killing people, so I might have to broaden this question to RPGs generally. The Fallout series (specifically the original two, but New Vegas also from what I hear) as well as the Knights of the Old Republic series are better examples when it comes to morality based choices, but TES has had its moments too such as the option of freeing the khajiit and argonian slaves in Morrowind. I really struggle to set aside my own empathy, especially when it's made personal as it so often is in Fallout and KOTOR - how can I let an innocent civilian with a family be killed simply because it doesn't affect me if they die? When I make those 'evil' decisions, I feel like I'm playing a cartoon villain (like Grelod the Kind), but in reality there are many people out there who are just utterly lacking in empathy and have no problem letting others suffer because they just don't give a damn.
Erratic or psychotic characters I have little problem with, common bullies are easy enough too, all out heartless though? Like "let them die, they are none of my concern" - I just can't seem to do it. Granted, it does make my characters more complex and interesting when I have to make them rationalise their nasty behavior, but more often than not I just can't rationalise it and so I won't do it! The best I've managed so far is Saul Kafka (pictured) suffering from loneliness and depression (his back story makes this plausible) and finding that feeding his bloodlust through assassination, which is a wonderfully amoral line of work, gives him that temporary injection of satisfaction - still, it paints an almost piteous portrait rather than plain old fashioned loathsome. I think another part of the problem is that I want to like my character too much; I put enough of myself in him that I want to root for him, and honestly I don't think I'd enjoy playing as somebody I straight up despised as much as I do my beautiful, yet troubled elf.
Do you force your characters to behave in a way you can understand (though not necessarily relate to), or are you fine with their reasons being a mystery to you? Do you find it difficult to be bad? Do you *enjoy* being bad? Fascinating insight to our own morality, isn't it?
-RiC


) to those who challenge him, as well as ruthless vengeance unto those who have wronged him.

) about my character's actions, so I a) don't create a character who would "need" to be evil in the first place, and b ) if given the choice (and it's one of the advantages of a game that you always have a choice), I just don't develop him/her into that evil direction I don't want to go anyway.